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I have many problem in our teamspeaK3 Server as soon will fixed

July July


July July

I think you wait too much, today is the "Global Meeting" of Year 2020 for EvilWeb

It's on the teamspeak server, who didn't come from the staff will be removed/suspended. 

HellFir3 HellFir3

guys you need to make some activ in our teamspeak 3 server IP : ts.evilweb.cf.miki-ts.eu  /

July July
  1. a message to all users of this forum if you want to get a grade or upgrade on our forum,
  2. you need use servers teamspeak for get anything in forum,,
  3. you be will now say why we need to because, we are need know who is have very activity in teamspeak,
  4. and because we are adding updates on the forum, and we are adding competitions

I hope all our forum users join to our server teamspeak

Founder Of EvilWeb @BoGdaN.


Hello, Everyone
Guys, We've need money for update domain and more updates, if you want donation to us, talk BoGdaN or Server Guardian, And Thank You for helping our us, And You will Get Reward's

Team Administration

©Evilwebcommunity 2017-2020


Connect To Teamspeak3 Server IP : ts.evilweb.cf.miki-ts.eu  / 

July July

Howdy Guest, we are recruiting new gfx designers to work in our team, do you like that?

do an apply now! 


We need experienced staff!



HellFir3 HellFir3


July July

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  1. Today
  2. Initial release date: July 21, 2017 Designer: Darren Sage Platforms: Playstation 4, Xbox One, Nintendo Switch, Android, iOS, Microsoft Windows, Mac OS Developers: EPIC Games, People Can Fly Awards: Teen Choice Award for Choice Video Game, more Modes: Single video game, group video game A global phenomenon built on a keen understanding of what makes games such great escapism, seemingly with no limit to Epic’s imagination. It feels strange that Fortnite was once a long-gestating game focused on defending makeshift bases from zombies. The release of its standalone, free-to-play Battle Royale mode felt like a curio at best back in 2017, an attempt to hop onto a trend. Now, in 2019, the mode has outpaced many of its competitors, leading to footballers performing dances from the game at the World Cup final and the elderly sporting game merchandise. Stripping back the mode's meteoric success, and in an increasingly crowded space, is Fortnite still worth parachuting into? For newcomers, it’s worth a quick mention of the basic setup of a Battle Royale title - one hundred players jump onto a map, scavenging weapons and items with which to eliminate others and work to be the last player standing. Fortnite doesn't stray too far from this formula, offering solo, duo, and squad based modes, but its execution of these basics is what’s impressive... We'll be continuing to update this review intermittently to assess how Fortnite's patches affect the game. Fortnite has been with us for two years and, due to its status as a ‘game as a service’, we think it’s important to update our thoughts on it. In case you hadn't noticed, a lot has changed with the start of Fortnite's 11th season. For one, it's not called Season 11 - instead it carries the moniker ‘Fortnite Chapter 2’, and in many ways it does feel almost like a sequel. At the end of Season 10, Fortnite's map was destroyed by a huge explosion, and swallowed by a black hole, watched by millions of players around the world. Those same millions waited days for any signs of life from Epic or the game's social accounts, and yet this period of inactivity only served to increase the hype levels - pretty impressive for a game that's already the world's most popular. It turns out that the one thing more talked about in gaming than playing Fortnite is the game being unavailable. How many games can dominate the conversation two years from launch? Fortnite's new map will be what pulls in many lapsed players, but for our money it remains a variation on a theme. It retains the Dreamworks Animation aesthetic that has become so vaunted (and thatps it run on seemingly every platform), but the real draw here is the water. Previously as deep as a puddle, water has been completely redesigned in Fortnite Chapter 2. For one, you no longer simply waltz through it as if it wasn't there. Players can swim through the water (preventing use of weaponry but potentially allowing for a sneaky getaway), while you can also use boats to traverse it. These feel much more natural to play with or against than the previously added planes and mechs, and could bring back many players that were disappointed with those additions. There's even fishing, now, and while we have some serious concerns for the ecological state of the new map (being able to pull a shotgun or assault rifle from the bottom of a lake raises all sorts of questions about recycling), it can be a nice bonus when all you really wanted was a fish to eat for health. There's more to enjoy in the map than just the water, and on land players are now able to hop into dumpsters and haystacks to surprise passing opponents. Perhaps even more excitingly, you can now use environmental hazards like exploding gas stations to deal serious damage to enemies. Fortnite has always been at it's best when it revels in its own slapstick sensibilities, and Chapter 2 leans heavily into that. Aside from the aforementioned hiding spots, a ‘bandage bazooka’ allows for long range healing, while being able to carry comrades out of the line of fire is a neat new addition - help them up, and maybe they'll join you for a group high five (yes, there are group emotes now). Our favorite change for Fortnite Chapter 2, though, are the tweaks to the game's Battle Pass system. Whereas before you could go a whole match without completing one of the season's arbitrary challenges and therefore feel under-rewarded for your time, the game now offers seasonal XP and medals to help level you up just by playing the game. The challenges are still there, but those looking to just play a match without having to "loot 10 chests" or something like that will find the time they invest respected more. To summarize, Fortnite Chapter 2 breathes fresh life into a game that's built on reinvention. It's gone from gaming phenomenon to mainstream phenomenon, and it feels like witnessing a part of history - just with more XP now. As with any ever-evolving ‘live service’ game, Fortnite is constantly shifting. What started as another battle royale (albeit with building mechanics) has become a global phenomenon which is currently in the midst of its ninth season. With that in mind, we're re-evaluating Fortnite to give a more up to date perspective on the free-to-play juggernaut. Fortnite, as we mentioned in our original review, is not only an excellent product, but one that rewards players regardless of financial investment. Someone hopping in for a handful of matches with friends will find just as much fun as someone who is grinding their way through the oft-imitated Battle Pass. All of this continues to ring true with Season 9, which offers the Gundam-esque Sentinel skin and the similarly upgradeable Rox outfit to start - and only gets more generous from there. Earn everything on offer, and you'll have amassed enough V-Bucks to buy your next battle pass - plus countless skins, decals, emotes and more. A big part of this new battle pass are Fortbytes, a new collectible that takes a little more work. Each one is numbered, and some are earned through completing battle pass challenges or earning a required amount of XP, while many can be found on the map if the player is wearing the required Battle Pass outfit. This helps Fortnite foster a rabid community that regularly works in tandem to solve mysteries - not bad for a player-versus-player title. Of course, a big part of such battle royale titles is the map itself and, as is tradition, Season 9 brings a wealth of changes to the bright and colorful game world. Tilted Towers has become Neo Tilted, a futuristic cityscape with a new digital clocktower and blimps flying overhead. Loot Lake's neighboring buildings are more modern now, too, while large windmills can be found dotted around Pleasant Park. Perhaps the biggest change is that of Retail Row, which was destroyed by Season 8's Volcano but now comprises a multi-level shopping mall which is perfect for ambushes and harvesting materials. This is on top of new weapons which are constantly shifting and being rebalanced, as well as wind tunnels to allow for speedy traversal and new Limited Time Modes which rotate regularly mean that there's always some reason to return. All in all, there's more than enough content to tempt back those yearning to complete some new Battle Pass challenges, but changes to Fortnite's map and meta make it a great place to compete alongside friends, especially since it continues to blaze a trail for cross-play and cross-progression. Being able to grind Battle Pass challenges on Switch or Mobile before returning to your console or PC to collect rewards still feels incredibly forward-thinking, even as other titles attempt to offer comparable servictor. In comparison to its more po-faced contemporaries such as Blackout or PlayerUnknown's Battlegrounds, Fortnite's identity is all its own. Both the characters and the map are colourful, with a vibrancy that belies its tactical depth. Whether you're playing on a PC, a Nintendo Switch, or your mobile device, the game not only looks great but plays well too - perhaps entirely fitting given that Epic are the creators of the Unreal Engine (a suite of tools for game developers). The lack of blood and gore makes it more child-friendly than other shooters, and the whole thing is wrapped in a Dreamworks-esque shell. Whether it's jumping out of the Party Bus to start a match, or picking up items like a launchpad to send you flying through the air, Fortnite feels reminiscent of a Saturday morning cartoon. This personality filters down to the map itself - a hodgepodge of landscapes, from the urban skyscrapers of Tilted Towers, to the oasis-like Paradise Palms. Treasure chests are dotted around, each containing something useful, and Fortnite's reliance on a broader color palette than shades of greens and browns can make it easier to distinguish an opponent from a distance. While Fortnite still keeps its battles confined to a single map, variety comes in the form of seasonal updates and transformations which apply to all players. While one season brought about an ice age, another has added flyable aircraft. These changes mean that the meta is in a state of constant flux, which may rile competitive players, but it keeps millions checking in on a regular basis to see what has changed. In fact, it wasn't long ago that the shooting stopped so that players could watch an in-game concert from current superstar DJ Marshmello. Of course, with this being a Battle Royale, it's unlikely you'll find much time to look at the scenery. Thankfully, Fortnite's combat still feels surprisingly fresh almost two years in, and that's primarily down to two things. The first is the game's unique building mechanic, a holdover from its Save The World mode. By harvesting materials like brick or wood with your trusty pickaxe, players are able to build rudimentary structures with an intuitive grid-based building system. If you're out in the open, you might aim to create a wall to take cover behind, while traversing sheer cliff faces is much easier when you can construct a ramp, or a series of steps when descending. System Requirements _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ (Minimum) Memory:4 GB Graphics Card:Intel HD 4000 CPU:Intel Core i3-2100 Fortnite File Size:15 GB OS:Windows 7/8/10 64-bit _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ (Recommended) Memory:8 GB Graphics Card:NVIDIA GeForce GTX 660 Fortnite CPU:Intel Core i5-2300 File Size:15 GB OS:Windows 7/8/10 64-bit.
  3. Yesterday
  4. RiderZ

    [Review] HALO 4

    As usual, of course, the fate of the universe rests on Master Chief’s long-dormant shoulders – the green-armored super-soldier has been on ice aboard the Forward Unto Dawn since Halo 3 faded to black five years ago – but this time our hero bears an even greater burden. Saving humanity is the easy part. In Halo 4, his more difficult task is rescuing Cortana from herself. She is slipping into rampancy – a condition that plagues all UNSC AI constructs after they’ve been in service more than seven years. As their knowledge base expands, they eventually, as Cortana explains, think themselves to death. And that’s the unexpected heart of Halo 4’s greatness. The plot delves deeper into John’s humanity than ever before, but Halo 4 is more about Cortana and the fight for her own – ironically enough – humanity. Amazingly, Halo 4 is not only a success, but a bar-raising triumph for the entire first-person shooter genre. And just how new developer 343 Industries has done it will surprise, delight, and excite you. Familiarly / Unfamiliar It starts with a mesmerizing CG cutscene that flat-out knocks you on your ass. The lighting is flawless, subtle movements and animations abound, and it even goes so far that Commander Lasky (yes, the same Lasky we see as a teenager in the Forward Unto Dawn webseries) has crooked teeth – not the usual polygon-perfect Chiclet choppers that every other animated video game human has. It strikes a fine balance between old-school fan service and establishing context for new players, and it quickly segues into gameplay, where Halo 4’s greatest strength becomes immediately apparent: its gunplay. Halo’s weapons continue their trend of working in complementary harmony, where each gun has a purpose, and every situation a fitting firing solution. The inaccurate Promethean Suppressor and undesirable Covenant Storm Rifle proved near-useless at times, but Halo 4 still hits on a ludicrously high percentage of its death-dealers. The short-range Energy Sword or new Scattershot are great to pack alongside mid-range delights such as the DMR or Battle Rifle, which also pair nicely with the ferocious Sniper Rifle if you’re into the long game. Here are the Halo: The Master Chief Collection System Requirements (Minimum) CPU: AMD Phenom II X4 960T / Intel Core i3-550 CPU SPEED: Info RAM: 8 GB OS: Windows 7 VIDEO CARD: AMD Radeon HD 6850 ; NVIDIA GeForce GTS 450 PIXEL SHADER: 5.0 VERTEX SHADER: 5.0 FREE DISK SPACE: 20 GB DEDICATED VIDEO RAM: 512 MB Halo: The Master Chief Collection Recommended Requirements CPU: AMD FX-4100 / Intel Core i7-870 CPU SPEED: Info RAM: 8 GB OS: WIndows 10 VIDEO CARD: AMD Radeon R7 360 ; NVIDIA GeForce GTX 560 TI PIXEL SHADER: 5.0 VERTEX SHADER: 5.0 FREE DISK SPACE: 20 GB DEDICATED VIDEO RAM: 1536 MB Trailer :
  5. The 2020 Major League Baseball season has been shortened due to the COVID-19 pandemic. He has his regular season from July 23 to September 27 and his postseason from September 29 to October 28. ----------------------------------------- ------------------------------ Temporada 2020 de las Grandes Ligas de Béisbol Masculino Datos generales Sede Estados Unidos Canadá Categoría Ligas Mayores Fecha 23 de julio - 30 de octubre Edición 116 Organizador MLB Def. título Washington Nationals Datos estadísticos Participantes 30 Partidos 60 (por equipo) Cronología Temporada 2019 Temporada 2020 Temporada 2021 ----------------------------------------- ------------------------------ -On July 3, the All-Star Game was canceled due to the season delay that started the July fines. Dodger Stadium, which organizes the game, will now host the 2022 All-Star Game. [3] On July 18, the Canadian federal government denied the Toronto Blue Jays to play their home games at the Rogers Center this season on the grounds that the repeated border trips of the Blue Jays and their opponents are at significant risk due to spikes. Higher COVID-19 cases in the US compared to Canada. - • Regular season During the regular season, each team plays a total of 60 matches. 10 games against each division rival and 20 games against teams from the equivalent division of the opposing league. [5] All matches on the last date of the regular season will be played on September 27 at 3:00 p.m. Eastern. At 60 games, this will be the shortest regular season since 1878.
  6. Welcome to our community EVILWEB.CF I hope you have fun with us GL.🙂

  7. Last week
  8. Given that it started life as a faithful recreation of the original Defence of the Ancients mod, you’d be forgiven for thinking of Dota 2 as the archetypical MOBA. Yet this isn’t the case: in practice, Dota 2’s purism sets it apart from the vast majority of games in this genre. What we think of as the MOBA really began with Heroes of Newerth and League of Legends—games that took that roughshod family of WarCraft custom maps and professionalised them, commercialised them, found them a form that would enshrine the MOBA at the top of the gaming world for the better part of a decade. Informations Dota 2 is different. Adopted by Valve, that original mod became a tool for boosting Steam’s popularity in places where the service hadn’t reached the ubiquity that it enjoyed in Europe and North America—such as Russia, Southeast Asia and China, traditional strongholds of the Dota scene. And the best way to do this proved to be to remain steadfastly idiosyncratic. What this resulted in was a free to play MOBA where all of the heroes are free, where there are no account levels to grind, where design compromises imposed by the limitations of a noughties map editor have been embraced as design law. Dota’s leap from mod-scene darling to million-dollar phenomenon was whiplash-inducingly quick, its uncommercial credibility ripped away like a bandaid—so fast that you might not notice it was gone. Gameplay What does this mean for you as a prospective player? Principally, it means that this is a dizzyingly deep competitive team strategy game whose core design benefits from fifteen years of unbroken refinement. It was in this strategic sandbox that the basic assumptions of the MOBA were established: two teams, three lanes, five heroes per team, towers, creeps, jungles, bases, and Ancients. On paper, your job is to lay siege to the enemy base and blow up the enemy ancient. In practice, your job is to manipulate the strategic, economic and psychological tempo of the match, a challenge whose variables change every time you play. How to Play Dota 2’s learning curve is mountainous, but everybody has to start somewhere. You’ll start by picking a character you like and learning how to use their abilities effectively—lining up stuns, dishing out damage, turning foes into frogs, being the best helicopter or bear or fishman that you can be. Then you’ll learn something about how to play that hero as part of a team, which stat-boosting items to buy, and at what stage in the game you’re at your most powerful. You’ll learn some hard lessons about getting too close to enemy towers, about carrying a town portal scroll to get from place to place on time, about vision-granting wards and why everybody’s always yelling for someone else to buy them. Then you’ll improve, maybe learn a few more heroes, learn to look at your minimap, and then you’ll realise that you’re going to have to unlearn about 75% of the things you think you know in order to surmount the next step of Dota 2’s endless staircase. If you enjoy this process of learning, failing, and learning again, then thousands of hours will pass: and before you know it, you’ll be a below-average Dota 2 player like everybody else. Some Gameplay Pictures System Requirements OS: Windows 7 or newer. Processor: Dual core from Intel or AMD at 2.8 GHz. Memory: 4 GB RAM. Graphics: nVidia GeForce 8600/9600GT, ATI/AMD Radeon HD2600/3600. DirectX: Version 9.0c. Network: Broadband Internet connection. Storage: 15 GB available space. Sound Card: DirectX Compatible. Gameplay Video
  9. [Review] Call Of Duty: Warzone INTRODUCTION Ever since battle royale games (PUBG, Fortnite, et al) became the talk of the town, Activision’s ‘Call of Duty’ has been a tour de force. With ‘Call of Duty Mobile’, ‘Call of Duty Modern Warfare’ and now with ‘Call of Duty Warzone’, the game has built quite a fan following. The latest game, Warzone, is pitched as an expansion pack for Modern Warfare as well as a standalone game for those who might not be familiar with the previous installment. What Is this game? Warzone is how a battle royale game should be. It is packed with surprises that one might have never experienced in any games in the genre till today. It starts with about 150 players landing in a fictional city and then collecting weapons, ammo, grenades and other necessary items to fight each other. The gigantic play area or map keeps on shrinking. Last man standing wins. There are also options to form teams. MODES The game has two modes — the Standard Battle royale mode and the Plunder mode, where players need to collect cash lying around the streets or through contacts activated by tablets on the map. Another addition that makes Warzone different is the all-new Gulag, or prison, where players who die in battle royale mode get a chance to fight one-on-one with another prisoner for a second chance to get back into the game. GRAPHICS The graphics in the game is top-notch and the character and surrounding detailing are the best we have seen so far in any battle royale game. Gunfire and bomb blasts are realistic enough to keep you hooked. Here's some pictures of the game (graphic): Technical Informations Controls have never been an issue with Call of Duty games and this one too builds upon that trust. The characters are responsive and do not give a feel of being lazy. Movements and game mechanics also stand out. However, the chat system could have been slightly better. Call of Duty: Warzone Minimum System Requirements GPU: GeForce GTX 670 or 1650 CPU: Intel Core i3-4340 or AMD FX-6300 RAM: 8GB Here's a video of the gameplay
  10. I give you global mod bcs u have good activ + i trust you

    1. RiderZ
    2. July


      Done u can connect to ts3 now

  11. I already read ur mesg make some activ then we will give u global u have 1week if u dont do this removed

  12. Combat Arms is a game of multiplayer first person shooter developed in South Korea by Doobic Studios, and published by Nexon. The closed beta was released on May 29, 2008, exclusively through nexon and lasted a week. It ended on June 6. This beta was limited to users in North America, South America and Oceania. In this beta were about 4 maps and 30 weapons available. On June 26 Combat Arms entered its "Pre-Open Beta", so the game was open to the public. Pre-Open beta is limited to users in North America, South America and Oceania. The official launch of Combat Arms was the July 11, 2008. On August 8, 2008, Nexon Combat Arms announced that it would launch a server NEXON Europe for European players. On September 25, 2008, the Combat Arms Europe website Teaser activated NEXON Europe, and October 28, 2008, NEXON Europe began a closed beta testing period of Combat Arms Europe. Closed beta testing ended November 11, 2008, and the Open Beta started on December 16, 2008 and lasted until January 15, 2009. On April 2, 2009, NEXON America South America announced that the Combat Arms service would be closed from 9 April. Those who had an outstanding amount of NX be allowed to play until Oct. 9, or until they finish their NX, whichever came first. The game is now fully released in Korea and North America; while the European server hosts players from Europe, Middle East and South America (the latter still not officially recognized by Nexon Europe). One of its advantages over other games of the same genre is that Combart Arms is renewed regularly as to their content (maps, weapons, missions, characters, avatars and other functional elements for extra points, get shields for clans, etc. ) in addition to being a game of free access, there is a number and variety of highly superior to those found in other games, like Call of Duty or Battlefield players. - Modes Game: There are 15 modes in the game, each with different objectives and different characteristics. Often new modes are added with updates. Elimination: Players are divided into two teams (Alpha and Bravo) and each try to get a number of enemy deaths (that number is decided before the game started). The minimum is 30 and from 10 to 10 to 140. When a player dies, revives 5 seconds at the base of your computer. Elimination Pro: Players are divided into two teams (Alpha and Bravo) and everyone tries to kill all the other team to win a round (the number of rounds is decided before the game started). They may be 5, 7, 9 or 11 rounds. When a player dies, you must wait for the next round (when one of the two teams eliminates the contrary or time is running). One Man Army: The goal is to get a certain number of enemy deaths (that number is decided before the game started). Deaths can be 15, 30 or 45. You can only win a single player. When a player dies, revives the 5 seconds anywhere on the map. Last Man Standing: All players fight each other without equipment. The goal is to win a certain number of rounds (that number is decided before the game started). They may be 3, 5, 7 or 9 rounds. There can only be one winner. When a player dies, you must wait out the round to revive. will appear anywhere on the map. Maps: There are different maps in the game. Often new maps are added with updates (more frequently than new modes). -Small: Junk Flea: A junkyard full of boxes and drums. Death Room: A kind of laboratory with two separated by two doors and a road above rooms. Brushwood: A jungle with ousted plane. Overdose: A laboratory where quarantine began. Vertigo: The roof of a tall building. Showdown: A plaza with several houses. Dark Forest: A thick forest on a rainy night. Piazza: A small town. Junk Flea 2: Another design map Junk Flea different and slightly larger. Quantum Labs: Another Lunar Design Labs with more gravity map, smaller and with 2 halls on the sides. - Medium Maps: Two Towers: A ruined house on a river. Pump Jack: A train station. Cold Seed: A factory warehouse in the snow. Sand Hog: A village in the desert. Warhead: An abandoned factory. Power Surge: A factory over a dry river. Grave Digger: Some with a passage archaeological ruins below. RoadKill: A road with circulatory numerous accidents. Sector 25: A laboratory where the cure quarantine was created. Dredge: A passage in the sewers. Costa Recon: A beach with a number of houses destroyed. Hallow Ravine: A snow-covered road in the mountains. Rural State: A luxury mansion. Slaughterhouse: A slaughterhouse. Bloodbath Bazaar: The streets of a desert town. Death Row: A prison. Lunar Labs: A lunar base. - Big Maps: Snow Valley: A missile base on a snowy valley. Gray Hammer: A fairly large factory. Waverider: A village by the sea. Rattlesnake: A store in a jungle. Shortfuse: An office in a city. Kill Creek: A bridge over a river low flow. Ghost Town: A ghost town. Oil Rig: An oil platform in the sea. Neptune: A hangar with a nuclear submarine where there are many doors. Battle in the City Center: The downtown streets of a city. Red Canyon: A cannon (geographically speaking). Water Strider: A river dam. - Especial Map Cabin Fever: A country house surrounded by poisonous gas on a rainy night. Desert Thunder: A city in the desert controlled by terrorists. Black Lung: A mine full of infected. Desert Fox: A controlled by terrorist people. Nemexis HQ: A business building. Nemexis LABS: Some laboratories. Infected Ship (originally called Death Water): A boat full of offshore infected. Training Mode: Training to learn to use the game controls. You accessed by pressing F1. Blood Money: A bank with a safe in the city. - Money: Gear Points (GP) or Game Points can also be obtained from the games and are also granted by leveling, ie by rank up. In addition, points of gear are used in the purchase of weapons or accessories store. The cost depends GP weapons and duration of the purchase, ranging from 1 day to 90 days. Players can also purchase equipment from the Black Market (also known as Nexon Cash Shop) with points that are purchased with real world money. NEXON GameCards come in 10 $ (10,000 NX) and 25 $ (25,000 NX). ($ 12 for 10,000 NX and $ 30 for 25,000 NX in Canada) First, the team has different teams Black Market store regular items. Camouflage, new characters, and modifications or additions to arms are also available for purchase. Besides this, there are elements in the game that are completely unique to NX users. The weapons are usually bought at the newspaper shop using Gear Points (GP). Some weapons have ranked restrictions (ranks come from the US Army, apprenticed to General of the Army). When the player starts the game, you give GP 2000, and each gives a range of up to 500 successive GP more, from 1000 when GP standings to hire. The higher the rank of the player, more weapons and equipment can buy, In Mexico sold $ 150 NX 12,000 pesos and 20,000 pesos $ 250 NX - Patchs: NEXON gives weekly maintenance content patches, and sometimes the emergency patches, to fix any errors and / or piracy problem. Servers generally fall two to seven hours to update patches. - Running on GNU / Linux systems: Combat Arms operation in the GNU / Linux operating systems using emulation software Wine is null, as opening both the executable "CombatArms.exe" as "Engine.exe" mistakes that are exposed as "An generated Whit the error has occurred hack prevention function. (Error Code = 108. The program is shutting down. "and" Could not find Combat Arms installation files " - Hackers: Being immortal, fly, move at high speed, jump over long distances, through walls or delete players without leaving the site, among others, they are used by hackers hacks game. These hacks are illegal because they prevent the development of the game, besides that hurts players. You might take a hacker a game by pressing F5 and selecting the player hacker, but that the other players must vote if they want to take the hacker (F5) or not (F6). Some also mani[CENSORED]tes the game files for health or speed scrum use of weapons or anything else added. This is not really a hack, but a modification of the game files (known as mod), although all illegal ways and therefore grounds for expulsion. In 2012, a very high rate is presented in the participation of hackers in this game, it is impossible to remove them from the rooms thanks to a new version of hacks that allow immune to attempts to expulsion. The game has been highly criticized by this factor. It is common hacks are in the game. - False Accusations Of Hackers: A lucky opposing head shot (often through a peephole), a murder in the back with a knife or other things like these can cause confusion about whether the player is a hacker or not. On numerous occasions in these cases players are accused hacker and check them in the game, being actually innocent. - Bugs: Sometimes a player dies without anyone kill him, just die, as if falling from a high altitude. These errors are called bugs and can be reported in the section Report a bug. - Lag: When a server is very saturated with players, an effect known as lag occurs. The lag causes the image function jumps or has cuts due to failure in the timing of all players on the server. When this happens, it is advisable to go to servers or more empty channels. The level of players on a server or channel is displayed following four options: Low, Moderate, Busy or Full . O signal depending on use. - Review: Combat Arms has been criticized for his supposed weakness of the measures to combat the trap. Nexon recently added an abuse of the system allowing players to report cases of harassment or deception. Also, users can make a screenshot of the "stalker" and display it on the official forum, with the same objective. Combat Arms is a game with many problems blocking or even cheating own players.
  13. Earlier
  14. C.R.E.E.P.S is a FPS TOWER DEFENSE game that lets the player deploy squad members and equipment as he defends objectives and moves through the game story. STORY When a Canadian research team working at Trevain Industries opens an inter-dimensional portal known as the Hellgate, the city of Calgary and all of North America is thrown into complete darkness. C.R.E.E.P.S an elite military contractor led by Sgt. Jake Muldoon is deployed into the scene to restore power and close the gate ATMOSPHERE Darkness and fog reign everywhere. Visibility is short and the atmosphere is eerily. Screams and growls are heard everywhere. You must reach locations where the lights can be turned on. When the lights are on watch out! Enemies hate the light. Wave of enemies will came after you, your squad and your equipment. You need to think on your feet to keep yourself and squad members a live or from being kidnapped. HIGHLIGHTS - Immersive 3D Graphics give players a detailed world and characters to play with. - Player can choose from many different weapons, from Sniper Rifles to Shotguns. - Player can deploy 4 different classes of squad members: Medic, Soldier, Engineer, Demolisher - Player can setup special equipment to slowdown or kill enemies.
  15. ♦ Downgraded • Suspending @Happy boy from the team, Reason: inactivity.
  16. Set fifteen years after Ridley Scott’s original film, Alien: Isolation sees you playing as Amanda Ripley, daughter of Ellen. She’s an engineer for megacorporation Weyland-Yutani, and embarks on a journey to the space station Sevastopol when she learns that the flight recorder for her mother’s lost ship, the Nostromo, is being held there a potential clue to her whereabouts. But it’s clear from the moment she arrives on the ruined and mysteriously abandoned space-city that something has gone horribly wrong. Sevastopol is a labyrinthine warren of corridors, vents, and tunnels. It’s in the process of being decommissioned, and is in a severe state of disrepair. Lights flicker, automatic doors malfunction, tangles of cable drip from maintenance panels, and steam spews from broken pipes. Occasionally the tight spaces open up into larger areas, but most of the game is spent in the claustrophobic confines of its twisting, metal bowels. It’s the most visually striking game world since Deus Ex: Human Revolution. But while we’ve explored environments like this before in games like System Shock and Dead Space, it’s the art design that sets Isolation apart. Resisting the urge to create a fashionable, contemporary vision of the [CENSORED]ure, with floating holograms, shiny surfaces, and smooth curves, The Creative Assembly have instead looked to the production design of the original film for inspiration. They’ve built their world as Scott and his special effects team would have in 1979, using only technology from the period. The chunky keyboards, phone receivers, distorted CRT monitors, and blinking coloured lights should look dated, but it has quite the opposite effect. This is a tactile, practical, and convincing science-fiction world, with machines and environments that are functional and utilitarian, rather than overtly [CENSORED]uristic. You almost feel like you can reach out and touch it. As a result, in terms of consistency, vision, and thoughtful design, it’s the most visually striking game world since Deus Ex: Human Revolution. But a sci-fi corridor, no matter how pretty it is, isn’t much without something horrifying to chase you down it. So it’s a good thing that Isolation is the first game—and it’s amazing it’s taken this long—to make H.R. Giger’s alien every bit as formidable and intimidating as it is in the films. In Alien, Ripley asks Ash how they can kill the creature that burst from Kane’s chest aboard the Nostromo, and he replies, gravely, “You can’t.” This, unlike the dumb drones you blasted your way through in Colonial Marines, is also true of Sevastopol’s alien. It’s a merciless, unstoppable force. “A perfect organism.” Whichever enemy you're up against, sneaking is always the key to survival. You'll pick up a shotgun, a revolver, and a few other weapons as you progress through the station, but they're more of a curse than a blessing. For one, they're only really effective against humans. It takes a dozen headshots with the revolver to drop a Working Joe, and the alien is essentially bulletproof. But the biggest problem is that, the instant you fire any weapon, the alien will come rushing to your location and slaughter you. The motion tracker, a series staple, will give you a rough idea of where enemies are, but they'll be drawn to its bleeps if you're too close. I didn't use it as much as I thought I would. The good news is that Sevastopol isn't short of places to hide. There are lockers and cabinets to cower in, vents to escape through, and desks to crouch under. Any noise, from sprinting to knocking a chair over, will give your position away, so you'll spend much of the game creeping silently and methodically between objectives. This might sound dull on paper, but the presence of the alien makes almost every moment exhilaratingly tense. After getting through one particularly long, difficult section, my palms were sweating and I had to go for a lie down. This is not a game you want to play just before bed. The audio design is just as accomplished as the visuals, using many familiar effects from the film, like the metal scrape of vent covers opening and the electronic chatter of the computers. But it's also a vital part of the stealth, and I advise playing with a good pair of headphones or surround sound. You can actually track the movement of the alien by hearing alone, gauging its distance and position by the muffled thud of its footsteps. I'd become so familiar with one area of the station that I knew exactly where it was just by the sound of nearby automatic doors opening and closing as it moved past them. Encounters with the alien are not scripted. Its behaviour is unpredictable, and the impressive, reactive AI creates the illusion that it's an intelligent creature. You really feel like you're being hunted as it moves from room to room, tracking your movements, sniffing you out. I was crouching under a table directly facing a door leading to a hallway, which the alien was walking down. As it passed, the door opened, and I was directly in its line of sight, but it kept moving. I crawled out, thinking I hadn't been spotted, but then it burst into the room and grabbed me. Whether this was the AI tricking me, or just a random occurrence, it doesn't matter, because it felt like the former. But as smart as it is, there are ways to exploit and confuse it. Faced with a group of looters blocking an exit, I consider my options. I can shoot them, but then I'd attract the alien. I could toss a Molotov, but I don't have the materials to craft one. But I do have a noisemaker: a device that emits loud, garbled electronic squeals. I hurl it in their direction, then I hear the hiss of the alien dropping out of a vent above them. It's a massacre. Once it's crawled back into its hole, I stroll to the exit, stepping over their mutilated corpses. I used this method a few times, until I developed a weird Stockholm syndrome for the alien, like it was my friend, or a faithful pet. Ripley had a strangely intimate relationship with the aliens she faces in the films, and I felt the same thing happening to me in Isolation. Ripley Junior being an engineer is as good an excuse as any to add a crafting system to the game. Raw materials litter your surroundings and can be taped together to create useful items. As well as the noisemakers and Molotovs, you can make smoke bombs, EMP mines for disabling synthetics, and blinding flashbangs. The effects of these are all temporary, but if you stun an android with a mine, you can whack it over the head with your wrench for an easy kill. Flares can be tossed to lure the alien, and if you toast it with your flamethrower it'll scream and run away—but not for long. Combining items and weapons in interesting ways, and playing with the enemy AI, gives the game a lot of unexpected depth, and kept it interesting for the entirety of the 25 hours it took me to finish it. It's ultimately the journey and the moment-to-moment experiences that define the game, not the overall narrative. Yeah, that's right: twenty-five hours. This is a long game, but it never outstays its welcome. This is down to the pacing, which is pretty much perfect. It's constantly switching things up so you don't feel yourself slipping into a routine. In one level you might lose the use of your motion tracker. In another, the alien won't be around so you can merrily shotgun androids like it's Doom 3. Then your weapons will be taken away, forcing you to make smart use of your gadgets. It does this all the way through, forcing you to adapt and readapt to different circumstances, using all the tools at your disposal. As you move through Sevastopol you'll notice blocked-off areas, locked doors, and rooms filled with poison gas. Tools unlocked as you play through the story, like an ion torch that lets you cut through metal, and a gas mask, give you a chance to return to these areas later in the game—but only if you want to. The backtracking is largely optional, but Alien fans will definitely want to, as the rewards include audio logs from the Nostromo, some of which are read by the original cast. Doing this added a good few hours to my final playtime, but if all you care about is the critical path, you'll probably finish it quicker. But now for the weak link. The story is disappointing, retelling a familiar yarn we've already heard countless times in the Alien universe: sinister corporations, murderous androids, rogue AI, and others I can't talk about because of spoilers. The good thing about this is that it lets you relive classic Alien moments and experience them from a more visceral perspective. The bad is that it feels derivative, never taking the opportunity to make its own mark on the mythology. There's a level the developers asked me not to mention to keep it a surprise—which I won't, obviously—but any Alien fan will see it coming a mile away. Flat voice acting and insubstantial characters only add to the disappointment. There are moments where your allies are in peril, but I knew so little about them that I found it hard to care. The only time I felt any real emotional resonance from the story was a powerful moment that relates directly to the film. But I can't talk about it, so you'll just have to see for yourself. Really, though, the story is just a means of getting you from place to place, and in that sense it doesn't matter that it's lightweight. It's ultimately the journey and the moment-to-moment experiences that define the game, not the overall narrative. They've done an excellent job with the PC version. On ultra settings at 1080p, the game runs at a solid 60 frames on my fairly decent 2GB GPU at work, and loiters somewhere around 30-40 on the relatively ancient 1GB card in my home PC. The geometry of the levels is pretty simple when you look at it closely—especially with all that lo-fi retro tech—but it's the beautiful volumetric lighting and smoke, detailed levels filled with clutter, and bold visual design that give it its fidelity. Sevastopol is a stunningly atmospheric space, and the alien looks brilliantly sinister and organic as it skulks through the shadows. A noise filter, which can be disabled, adds the grainy texture of a '70s sci-fi film. It's ridiculous that it took the developers of a historical RTS to finally create an authentic Alien game, but The Creative Assembly have managed it. They've succeeded where countless others have failed by treating Giger's monster with the reverence it deserves: as something to be feared and respected, not faced head-on with a pulse rifle. Isolation is a taut, confident, and electrifying horror game that perfectly captures the essence of Ridley Scott's legendary film. I just wish they'd been braver with the story. MINIMUM: OS: Windows 7 (32bit) Processor: 3.16Ghz Intel Core 2 Duo E8500 Memory: 4 GB RAM Graphics: 1GB (AMD Radeon HD 5550 or Nvidia GeForce GT 430) DirectX: Version 11 Network: Broadband Internet connection Storage: 35 GB available space RECOMMENDED: OS: Windows 7 (64bit) Processor: AMD: Phenom II X4 955 - 4 Core, 3.2 GHz or Intel: Core 2 Quad Q9650 - 4 Core, 3.0 GHz Memory: 8 GB RAM Graphics: 2GB (AMD GPU: AMD Radeon R9 200 Series or Nvidia GPU: Nvidia GeForce GTX660) DirectX: Version 11 Network: Broadband Internet connection Storage: 35 GB available space Details of game Amanda Tei "Amy" Ripley-McClaren (born Amanda Ripley; June 24, 2111) was the daughter of Ellen Ripley. In 2137, when the flight recorder unit of the USCSS Nostromo was recovered and taken to Sevastopol Station, she travelled to Sevastopol in the hopes of finding out what happened to her mother when the Nostromo disappeared fifteen years previously. She was subsequently involved in the Xenomorph incident that destroyed the station. Ripley was apparently the only survivor of the Sevastopol incident. She later married, taking the name "McClaren". Ripley died on December 23, 2177 at the age of 66 from cancer. Buy the Alien: Isolation Season Pass and get five add on packs to download. All Season Pass content is now available. Alien: Isolation game required; sold separately. Content included: 1. Alien: Isolation - Corporate Lockdown 2. Alien: Isolation - Trauma 3. Alien: Isolation - Safe Haven 4. Alien: Isolation - Lost Contact 5. Alien: Isolation - The Trigger Special DLC: Alien: Isolation - Last Survivor / playing with Ellen ripley
  17. Move to ExStaff

  18. Move to ExStaff

  19. RiderZ

    [Review] HITMAN

    The Full Experience gives you everything in HITMAN. You will have access to all locations, all live content, Contracts Mode and additional game updates. Upon release players have access to the Intro Pack content - Prologue Mission, the Paris Sanguine Fashion Show, full access to Contracts Mode, Escalation Mode, elusive targets and other live content. Remaining content will be available as six releases periodically throughout 2016, starting April 2016. As Agent 47, you will perform contract hits on high-profile targets in exotic locations around the world. [CENSORED]ure locations - in April visit Sapienza, Italy and track down a scientist residing in the sunny coastal town. In May, the hustle and bustle of Marrakesh, Morocco. And as the story expands you will travel to Thailand and the USA before concluding in Japan later in 2016. With the Intro Pack, you’ll get an introduction to the world of HITMAN, with the Prologue and Paris episode. You’ll get full access to Contracts Mode, Escalation Mode, elusive targets and all other live content. As Agent 47, you perform contract hits on high-profile targets in exotic locations. With the Intro Pack you’ll get an introduction to the world of HITMAN. Receive access to all [CENSORED]ure six episodes, including 5 other locations, by purchasing the HITMAN Upgrade Pack. Content received as part of the Upgrade pack will be released periodically throughout 2016, starting in April. With the Requiem Pack, you will receive special items for use in the game from the beginning, to enhance your performance in the field. Requiem Legacy Suit – don the classic, buttoned ivory white suit as seen in one of the most celebrated levels of Hitman: Blood Money. Blood Money Shirt and Tie – combined with the Requiem Legacy Suit, nothing beats the traditional pinstripe off-white shirt and accompanying crimson red tie. White Rubber Duck Explosive – more than just a distraction, this small but potent device will incinerate those unfortunate enough to interact with it. Silenced ICA-19 Chrome Pistol – the reflective finish on this reliable favourite mirrors its deadly sophistication. Pre-order the all new HITMAN™ to receive an exclusive invitation to the beta. PHOTOS : MINIMUM: OS: OS 64-bit Windows 7 Processor: Intel CPU Core i5-2500K 3.3GHz / AMD CPU Phenom II X4 940 Memory: 8 GB RAM Graphics: NVIDIA GeForce GTX 660 / Radeon HD 7870 DirectX: Version 11 Storage: 50 GB available space RECOMMENDED: OS: OS 64-bit Windows 7 / 64-bit Windows 8 (8.1) or Windows 10 Processor: Intel CPU Core i7 3770 3,4 GHz / AMD CPU AMD FX-8350 4 GHz Memory: 8 GB RAM Graphics: Nvidia GPU GeForce GTX 770 / AMD GPU Radeon R9 290 DirectX: Version 11 Storage: 50 GB available space TRAILER :
  20. Thanks July for changing my nameGreat Job Reaction GIF

  21. --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Trackmania STARTER ACCESS Enjoy a fun racing experience for free with regularly updated content and collectable rewards. NO AI, REAL PLAYERS' GHOSTS Even solo, race against other players’ ghosts that are close to your level to help you improve progressively, at your own pace. REGULARLY UPDATED CONTENT 25 official tracks, updated every 3 months and playable solo, online and locally to practice your racing skills. PROGRESSION You can either play by yourself and enjoy the drive, or collect medals and assess your skills with regional and international rankings. Minimum OS: Windows 7/8.1/10 (64 bit only) CPU: Intel Core i5-2500k, AMD FX-6100 GPU: NVIDIA GeForce GTX 660 or AMD Radeon R9 270X Video memory: 2GB RAM: 8GB Storage: 2GB available hard drive space Sound: DirectX 9.0c compatible sound card with latest drivers Peripherals: Windows-compatible keyboard and mouse required, XInput based controller (Xbox 360 / Xbox One / PS4) Supported GPU Drivers at release: 451.48 Nvidia | 20.5.1 AMD Logins: Requires Ubisoft account Languages Supported Text: English, French, Italian, German, Spanish, Russian, Polish, Brazilian, Czech, Chinese (Simplified), Turkish, Korean
  22. Ubisoft has announced that the free Operation Black Ice update is now available for Tom Clancy's Rainbow Six Siege on all three platforms on which the game has been released: PlayStation 4, Xbox One and PC. Operation Black Ice brings to the game a new map - Yacht, two new operators from the Canadian intervention forces JTF 2 - Frost and Buck, as well as new skins for weapons. Also, the Spectator Camera viewing method will now be available on all three platforms (consoles and PC) in custom game sessions. In order not to divide the community, Ubisoft has decided that content updates for Tom Clancy's Rainbow Six Siege will be distributed free of charge. New maps and game modes will be available immediately to all players, while new operators and most weapon skins can be unlocked with Renown coin, which can be won in the game (alternatively, operators and skins can be unlocked). be unlocked with R6 Credits). Instead, Season Pass holders for Tom Clancy's Rainbow Six Siege will have immediate access to JTF 2 operators, while the rest of the players will have to unlock them (with Renown or R6 credits) starting February 9, 2016. Tom Clancy’s Rainbow Six Siege is available in versions for PlayStation 4, Xbox One and PC. Here are the Tom Clancy's Rainbow Six: Siege - Operation Black Ice System Requirements (Minimum) CPU: Intel Core i3 560 @ 3.3GHz or better, AMD Phenom II X4 945 @ 3.0Ghz or better CPU SPEED: Info RAM: 6 GB OS: Windows 7 64 bit, Windows 8 64 bit, Windows 10 64 bit VIDEO CARD: NVIDIA GeForce GTX 460, AMD Radeon HD 5770, And DX11 cards with 1GB VRAM PIXEL SHADER: 5.0 VERTEX SHADER: 5.0 SOUND CARD: Yes FREE DISK SPACE: 30 GB DEDICATED VIDEO RAM: 1 GB Tom Clancy's Rainbow Six: Siege - Operation Black Ice Recommended Requirements CPU: Intel Core i5-2500K @ 3.3GHz or better, AMD FX-8120 Eight-Core @ 2.6Ghz or better CPU SPEED: Info RAM: 8 GB OS: Windows 7 64 bit, Windows 8 64 bit, Windows 10 64 bit VIDEO CARD: NVIDIA GeForce GTX 670 or AMD Radeon HD 7970 / R9 280x (2GB VRAM) PIXEL SHADER: 5.0 VERTEX SHADER: 5.0 SOUND CARD: Yes FREE DISK SPACE: 47 GB DEDICATED VIDEO RAM: 2 GB ubisoft.com
  23. hello please Read the Rules Always in the title it has to say [Turorial] Simpre or your video will be Hidden you have 24 hours to do it or I'll be forced to Hide it 

    @RiderZ Friend that happened with you You are not following the rules As I said to daniela Simpre in the Title she has to say [Tuturial] as I am doing it😒😶

  24. I have fulfilled what I had promised 100 pois for the avatar if I liked it and if I liked it Thanks friendmoney perfect loops GIF

  25. RiderZ

    [Review] Fallout 4

    Bethesda Game Studios, the award-winning creators of Fallout 3 and The Elder Scrolls V: Skyrim, welcome you to the world of Fallout 4 – their most ambitious game ever, and the next generation of open-world gaming. Its user interface is often too opaque, and at times Fallout 4 has some of the same technical issues as Bethesda's previous games, from strange AI quirks to performance hitches and actual hard locks of the software. It's frequently unforgiving. And occasionally, despite a next-gen visual overhaul, its human characters still look a little terrifying. I'm not nearly as big a fan of the Diamond City radio DJ as I was of Three Dog in Fallout 3. And all of that matters just enough for me to feel obligated to say it before I explain how, after more than 60 hours of Fallout 4 in seven days, the only thing stopping me from going back into it is taking this time, right now, to tell you about the game. As the sole survivor of Vault 111, you enter a world destroyed by nuclear war. Every second is a fight for survival, and every choice is yours. Only you can rebuild and determine the fate of the Wasteland. Welcome home. MINIMUM: OS: Windows 7/8/10 (64-bit OS required) Processor: Intel Core i5-2300 2.8 GHz/AMD Phenom II X4 945 3.0 GHz or equivalent Memory: 8 GB RAM Graphics: NVIDIA GTX 550 Ti 2GB/AMD Radeon HD 7870 2GB or equivalent Storage: 30 GB available space RECOMMENDED: OS: Windows 7/8/10 (64-bit OS required) Processor: Intel Core i7 4790 3.6 GHz/AMD FX-9590 4.7 GHz or equivalent Memory: 8 GB RAM Graphics: NVIDIA GTX 780 3GB/AMD Radeon R9 290X 4GB or equivalent Storage: 30 GB available space TRAILER
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