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I have many problem in our teamspeaK3 Server as soon will fixed

July July

 

July July

I think you wait too much, today is the "Global Meeting" of Year 2020 for EvilWeb

It's on the teamspeak server, who didn't come from the staff will be removed/suspended. 

HellFir3 HellFir3

guys you need to make some activ in our teamspeak 3 server IP : ts.evilweb.cf.miki-ts.eu  /  149.202.65.55:10567

July July
  1. a message to all users of this forum if you want to get a grade or upgrade on our forum,
  2. you need use servers teamspeak for get anything in forum,,
  3. you be will now say why we need to because, we are need know who is have very activity in teamspeak,
  4. and because we are adding updates on the forum, and we are adding competitions

I hope all our forum users join to our server teamspeak

Founder Of EvilWeb @BoGdaN.

 

Hello, Everyone
Guys, We've need money for update domain and more updates, if you want donation to us, talk BoGdaN or Server Guardian, And Thank You for helping our us, And You will Get Reward's

Team Administration

©Evilwebcommunity 2017-2020

 

Connect To Teamspeak3 Server IP : ts.evilweb.cf.miki-ts.eu  / 149.202.65.55:10102 

July July

Howdy Guest, we are recruiting new gfx designers to work in our team, do you like that?

do an apply now! 

 

We need experienced staff!

EVILWEB @ ADMINISTRATION

 

HellFir3 HellFir3

 

July July

RiderZ

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RiderZ last won the day on June 28

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About RiderZ

  • Other groups GFX Designers,
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  • Birthday 12/02/1994

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  1. --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Trackmania STARTER ACCESS Enjoy a fun racing experience for free with regularly updated content and collectable rewards. NO AI, REAL PLAYERS' GHOSTS Even solo, race against other players’ ghosts that are close to your level to help you improve progressively, at your own pace. REGULARLY UPDATED CONTENT 25 official tracks, updated every 3 months and playable solo, online and locally to practice your racing skills. PROGRESSION You can either play by yourself and enjoy the drive, or collect medals and assess your skills with regional and international rankings. Minimum OS: Windows 7/8.1/10 (64 bit only) CPU: Intel Core i5-2500k, AMD FX-6100 GPU: NVIDIA GeForce GTX 660 or AMD Radeon R9 270X Video memory: 2GB RAM: 8GB Storage: 2GB available hard drive space Sound: DirectX 9.0c compatible sound card with latest drivers Peripherals: Windows-compatible keyboard and mouse required, XInput based controller (Xbox 360 / Xbox One / PS4) Supported GPU Drivers at release: 451.48 Nvidia | 20.5.1 AMD Logins: Requires Ubisoft account Languages Supported Text: English, French, Italian, German, Spanish, Russian, Polish, Brazilian, Czech, Chinese (Simplified), Turkish, Korean
  2. Ubisoft has announced that the free Operation Black Ice update is now available for Tom Clancy's Rainbow Six Siege on all three platforms on which the game has been released: PlayStation 4, Xbox One and PC. Operation Black Ice brings to the game a new map - Yacht, two new operators from the Canadian intervention forces JTF 2 - Frost and Buck, as well as new skins for weapons. Also, the Spectator Camera viewing method will now be available on all three platforms (consoles and PC) in custom game sessions. In order not to divide the community, Ubisoft has decided that content updates for Tom Clancy's Rainbow Six Siege will be distributed free of charge. New maps and game modes will be available immediately to all players, while new operators and most weapon skins can be unlocked with Renown coin, which can be won in the game (alternatively, operators and skins can be unlocked). be unlocked with R6 Credits). Instead, Season Pass holders for Tom Clancy's Rainbow Six Siege will have immediate access to JTF 2 operators, while the rest of the players will have to unlock them (with Renown or R6 credits) starting February 9, 2016. Tom Clancy’s Rainbow Six Siege is available in versions for PlayStation 4, Xbox One and PC. Here are the Tom Clancy's Rainbow Six: Siege - Operation Black Ice System Requirements (Minimum) CPU: Intel Core i3 560 @ 3.3GHz or better, AMD Phenom II X4 945 @ 3.0Ghz or better CPU SPEED: Info RAM: 6 GB OS: Windows 7 64 bit, Windows 8 64 bit, Windows 10 64 bit VIDEO CARD: NVIDIA GeForce GTX 460, AMD Radeon HD 5770, And DX11 cards with 1GB VRAM PIXEL SHADER: 5.0 VERTEX SHADER: 5.0 SOUND CARD: Yes FREE DISK SPACE: 30 GB DEDICATED VIDEO RAM: 1 GB Tom Clancy's Rainbow Six: Siege - Operation Black Ice Recommended Requirements CPU: Intel Core i5-2500K @ 3.3GHz or better, AMD FX-8120 Eight-Core @ 2.6Ghz or better CPU SPEED: Info RAM: 8 GB OS: Windows 7 64 bit, Windows 8 64 bit, Windows 10 64 bit VIDEO CARD: NVIDIA GeForce GTX 670 or AMD Radeon HD 7970 / R9 280x (2GB VRAM) PIXEL SHADER: 5.0 VERTEX SHADER: 5.0 SOUND CARD: Yes FREE DISK SPACE: 47 GB DEDICATED VIDEO RAM: 2 GB ubisoft.com
  3. I have fulfilled what I had promised 100 pois for the avatar if I liked it and if I liked it Thanks friendmoney perfect loops GIF

  4. RiderZ

    [Review] Fallout 4

    Bethesda Game Studios, the award-winning creators of Fallout 3 and The Elder Scrolls V: Skyrim, welcome you to the world of Fallout 4 – their most ambitious game ever, and the next generation of open-world gaming. Its user interface is often too opaque, and at times Fallout 4 has some of the same technical issues as Bethesda's previous games, from strange AI quirks to performance hitches and actual hard locks of the software. It's frequently unforgiving. And occasionally, despite a next-gen visual overhaul, its human characters still look a little terrifying. I'm not nearly as big a fan of the Diamond City radio DJ as I was of Three Dog in Fallout 3. And all of that matters just enough for me to feel obligated to say it before I explain how, after more than 60 hours of Fallout 4 in seven days, the only thing stopping me from going back into it is taking this time, right now, to tell you about the game. As the sole survivor of Vault 111, you enter a world destroyed by nuclear war. Every second is a fight for survival, and every choice is yours. Only you can rebuild and determine the fate of the Wasteland. Welcome home. MINIMUM: OS: Windows 7/8/10 (64-bit OS required) Processor: Intel Core i5-2300 2.8 GHz/AMD Phenom II X4 945 3.0 GHz or equivalent Memory: 8 GB RAM Graphics: NVIDIA GTX 550 Ti 2GB/AMD Radeon HD 7870 2GB or equivalent Storage: 30 GB available space RECOMMENDED: OS: Windows 7/8/10 (64-bit OS required) Processor: Intel Core i7 4790 3.6 GHz/AMD FX-9590 4.7 GHz or equivalent Memory: 8 GB RAM Graphics: NVIDIA GTX 780 3GB/AMD Radeon R9 290X 4GB or equivalent Storage: 30 GB available space TRAILER
  5. RiderZ

    [Review] Dirty Bomb

    System Requirements OS: Windows 7 (64-bit) Processor: 2.33 GHz Dual Core. Memory: 3 GB RAM. Graphics: 512MB - GeForce 7800GTX. DirectX: Version 9.0. Network: Broadband Internet connection. Storage: 7 GB available space. Sound Card: Generic Sound Card. DESCRIPTION -Currently in Beta-After a mysterious attack, teams of mercenaries, some reputable and some not, clash in the contaminated streets of London to extract or destroy the secrets left behind. But the real goals remain unclear. Multiplayer specialists Splash Damage are back with a bang with Dirty Bomb. The Wolfenstein: Enemy Territory developers know a thing or two about class-based warfare, and Dirty Bomb brings it all back home with an apocalyptic shooter set in a war-ravaged London. Following in the footsteps of the likes of Team Fortress 2, Dirty Bomb will be a free-to-play shooter when it arrives in June, with a heavy focus on co-operating with your buddies and maximising the abilities of your chosen class. Where you want to be a mini-gun toting bruiser or a grenade-lobbing hyperactive nightmare, the choices are there in Dirty Bomb. Before you give this one a go though you might want to check whether your gaming PC's nuclear waste or nuclear fusion, by taking a look at the official Dirty Bomb system requirements. REVIEW In Dirty Bomb, ruined London streets and abandoned train stations play host to multiplayer skirmishes where teams fight to complete objectives amid a hail of white-hot gunfire. It's a twitch shooter at its most extreme: an arena of quick kills, high energy, and tired pinky fingers mashing down the sprint key. This fire-from-the-hip shooter arms you with shotguns, sniper rifles, knives, and, fittingly enough given the ongoing motifs, a cricket bat. Unfortunately, a lack of fresh ideas keeps the game from being memorable, while some bothersome glitches and lag stifle your enjoyment. The formula is a recognizable one. In fact, if you're well-versed in shooters, you can spot where Dirty Bomb derives its influence. There are ingredients from Counter-Strike, Team Fortress 2, Call of Duty, and, of course, developer Splash Damage's own shooter Brink; it's a melting pot of good ideas from the past. These all too familiar elements, however, prevent Dirty Bomb from defining its own identity and standing out among the crowd of its brethren. Even its name sounds like the last to survive a whiteboard list of slashed, rejected titles. But it's not as if the game isn't fun to play. It's fast and frantic, it looks great, and the running, jumping, and shooting elements have an excellent tactile fluidity that makes the high-speed combat instantly accessible and able to entertain for hours. Beyond that, however, it just doesn't do anything special. There is a shred of Brink's spirit still alive within Dirty Bomb: a freedom of movement, heavily toned down. Though made by the same creator, the two games aren't really siblings--more like cousins that used to jump over chest-high walls in their youth. The free running, however, has diminished to hopping off walls, either to adjust your movement angle or to reach higher ledges. And that's actually just about it. The maps do a fine job of supporting wall bouncing, though. Stairs descending at a sharp angle can be bypassed with speed by jumping and giving the elbow a swift kick, propelling you forward. Small ledges in many games have to be circumvented by foot, but Dirty Bomb encourages you to embrace speed, allowing you to bounce from a wall to a new plateau while still moving at a vigorous pace. Dirty Bomb is all about completing objectives. As the advancing team, your job is to plant C4 on targets, open doors and gates, or protect and transport an EV--an armored tank-like vehicle--to a specific location, all within a given time limit. On the other side, your enemies do everything they can to keep you from advancing. After the first round, the match enters a short intermission where the teams swap sides, switching from defense to offense and vice versa. You can also play stopwatch, which is objective mode except that the team that accomplishes its goals faster is declared the winner. A separate competitive stopwatch mode adds party options and assigns a rank. It also takes the word "competitive" seriously. Before you join, you must agree that you will not leave or you will receive a punishment. Yes, a punishment. You are locked into a match, and simply quitting isn't quite so simple. Returning to the main menu, you are asked to resume the match in play. If you choose not to, the game automatically quits to desktop so you can think about what you've done. Booting the game back up, you are asked once more to rejoin the match. Choosing no again closes the game. If you are persistent, you face getting dealt with a short, temporary ban from playing the competitive mode. welve distinct mercenaries make up Dirty Bomb's cast, many of which fall into the typical shooter roles. You have the run-of-the-mill soldier and support classes, as well as a hooded sniper, a swift-footed engineer, and medics. Only a smattering of mercenaries is available at the start, while a few others are temporarily unlocked in a weekly rotation. If you find a mercenary you like, you can unlock it for upwards of 50,000 in-game credits or, as this is a free-to-play game, for a fee of $9.99. Mercenaries are paired with loadout cards that, depending on rarity, offer divergent sets of primary and secondary weapons. They also come with up to three mercenary-specific augmentations--the amount changes with card rarity--that offer status boosts such as decreased reload speed or healing cooldown. New loadouts for your mercenaries are unlocked via cases, awarded randomly as you play. There are six forms of rarity with the cards, starting at the most common form of lead, then iron, bronze, silver, gold, and the ultra-rare cobalt. In my experience, most of the time you will unlock lead cards, but every so often, as luck ordains, you can walk away with silver card or even higher. Dirty Bomb, however, does allow you to transmute lead into gold without it costing an arm or a leg. You stock up a hefty supply of lead cards the longer you play, but they're far from completely worthless. For several cards and a small fee of credits, you can trade the garbage cards for ones with a little more glimmer, and you can do so for a specific mercenary. The entire system, trade-ups included, is based on chance, so even if you trade for a rarer card, you still may not get the loadout you desire--so expect to spend a lot of time collecting cards. You can trade credits and cash for specific loadout cards, but, much like the pricey mercenaries, they do not come cheap. Succeeding in a Dirty Bomb match requires strong team cohesion. The maps are designed to support bottlenecks and choke points, all of which can be exploited by the defense. Experience will tell you where on the maps the best placements for healing stations, mines, or turrets are, as well as the best class for the job. Having a team comprising mostly soldiers will help rack up the kills, but without medics things go awry fast. If you do find yourself in such a situation, never fret. Before the match begins and during the death screen, you can choose to jump in as a different mercenary from a squad of three that you build in the main menu. Keeping up communication, such as asking for someone to switch classes in order to create a stronger fortification or offensive push, helps maintain a stronger team as the match advances. Your best bet for consistent enjoyment is to run with a team. If that isn't an option, then you can help move the team in the right direction using the in-game microphone. TRAILER
  6. Human: Fall Flat for PC is a platform puzzle game that is perfect for those with a quirky sense of humour and a knack for seeing things a little differently. The animations are comedic even as the puzzles can be fiendish and you will spend hours alternately chuckling at your character’s antics or cursing as you try to work out how to solve the current puzzle. About the Game :You control a shapeless humanoid figure called Bob – they are all called Bob! – as you work your way around the game. Each level consists of getting Bob to the exit where he enters the next level and does it all over again. Bob has no special powers he is all human, and must navigate around the levels in a very human fashion: no flying, no death-defying leaps or gravity defying gliding to avoid larger than usual gaps. Instead, Bob must use what is around the landscape to enable him to climb, jump and otherwise get around the obstacles in his way. Various secrets are hidden that offer tutorials on how to tackle new challenges: these can include stacking boxes, learning to climb up walls, navigate ledges and even how to make walls crumble so you can get through to the other side. Customising Bob:Bob is something of a blob at first, vaguely humanoid but featureless and sporting only a baseball cap which is sort of built into his general shape. However, playing co-op mode or multiplayer doesn’t have to be confusing, each player can customise Bob their own way. Bob can be dressed in a variety of clothing – you can even get your fellow players to emulate the Village People if you want to! – or you can dress him in any way you choose. Or Bob can stay naked! You can paint his skin any colour you like, including stripes, polka dots or a smiley face. You can put war-stripes on him, or just paint his cap: the Paint style customisation tool lets you do your own thing with your Bob. Ways to Play:Single Player – Potentially the most difficult way to play, you have to take Bob through the puzzles by yourself, working out solutions, fetching and moving objects that will help you and plugging away at tricky manoeuvres until you have mastered them well enough to get to the end of the level Co-op Mode – Your Bob and your friend’s Bob can work together to puzzle out how to get to the exit in the quickest and safest manner, as you enjoy watching their antics and help each other out. Bob’s death-grip works on other Bobs, so if one of you has mastered a particular climb or swing, just have the other one grab hold and be carried safely across Multiplayer Mode – Up to eight of you can work to solve puzzles as a group. The word group fits better than ‘team’ as some of the other players can work against the others, throwing away boxes needed for climbing, selfishly using ropes needed by all of you, or doing other mildly annoying things of that ilk. Mildly annoying as items tend to respawn or be plentiful, and there are usually multiple ways to get to a solution Pro Tip: In co-op mode and multiplayer mode, your Bob can hang onto other players to swing across or to be piggybacked up a climbing wall. In this game, multiplayer is definitely more fun – the more Bobs there are slapping sticky hands onto walls, splatting down cliffs and puzzling their marshmallow heads over solutions, the more enjoyment there is to be had by all Human: Fall Flat for PC is available for purchase on Instant Gaming for a fraction of its retail price. You will receive an official key and be able to play the game in seconds. Play smart. Pay less. There are currently 10952 players playing this game on Steam Release date:22 July 2016 Minimum Requirements: OS:Windows XP/Vista/7/8/8.1/10 x86 and x64 Processor:Intel Core2 Duo E6750 (2 * 2660) or equivalent | AMD Athlon 64 X2 Dual Core 6000+ (2 * 3000) or equivalent Memory:1024 MB RAM Graphics:GeForce GT 740 (2048 MB) or equivalent | Radeon HD 5770 (1024 MB) Storage:500 MB available space Recommended Requirements: OS:Windows XP/Vista/7/8/8.1/10 x86 and x64 Processor:Intel Core2 Quad Q9300 (4 * 2500) or equivalent | AMD A10-5800K APU (4*3800) or equivalent Memory:2048 MB RAM Graphics:GeForce GTX 460 (1024 MB) or equivalent | Radeon HD 7770 (1024 MB) Storage:500 MB available space
  7. GAMEPLAY MULTIPLAYER with Ali-A. Have fun. ehehehe ------------------------------------------------------------------------------------------------------------------------- T/C.
  8. REVERSE COUNTERS HERE. COUNTDOWN HERE.
  9. As promised, Activision has unveiled the first official trailer for Call of Duty®: Black Ops III, the game that Treyarch Studio is preparing for the fall of 2015. And although the manufacturers promise a game to take place in a dark future, in which technological implants and the latest discoveries in robotics will be used by Black Ops soldiers, what we see in the sequences below looks a little too much. with Call of Duty: Advanced Warfare, a title released by Activision last year. However, even though it seems to take on the artistic style and basic concepts of the older brother Advanced Warfare, Call of Duty®: Black Ops III promises a major novelty for the series: the campaign is specially developed for the cooperative game mode with four characters, the watchword being, according to the producers, the replayability. There will still be unique moments, spectacularly scripted, characteristic of the Call of Duty series, but this time, they will be complemented by huge outdoor spaces, which will allow a multitude of strategies. In addition, each player will be able to customize their hero, from weapons and arsenal, to skills and equipment, through the progression system implemented in this game mode. Black Ops 3 will change a bit the "rules of the game" in competitive multiplayer, the most important change brought by Treyarch being the new way of moving based on movements that can be chained in a fluent way, such as thrust jump, slide and wall run. These will allow players to move easily through the environment, while maintaining complete control over the weapon provided. Multiplayer maps will be specially adapted for this new mode of travel, while allowing players to use parallel and traditional. Last but not least, Treyarch returns to Zombies mode and Black Ops 3, which is conceived as a stand-alone game mode, with its own story, separate from everything that happens in the other components of the game. According to the manufacturers, Black Ops 3 will include the most ambitious Zombies mode to date, with a separate progression system designed to increase replayability. Although we were used to the new Call of Duty titles being revealed every year using Xbox platforms, this time Activision has chosen to present the game on all three platforms that will appear this fall: PlayStation 4, Xbox One and, of course, the PC. The version dedicated to the Sony console will run using 1080p resolution and 60 frames per second, a framerate that will also be used by the Xbox One edition (whose resolution has not been revealed, however). Instead, the PC version of Call of Duty: Black Ops 3 will support 4K, with the first images in the game (which you can admire in this article) being delivered in this dizzying resolution. In fact, Treyarch wanted to mention that the PC version of the game will not be treated as a "simple porting", each of the three editions of Black Ops 3 having dedicated teams working to optimize the game for each platform in part. To demonstrate the importance that the production team attaches to the PC version, Activision and Treyarch have already provided the necessary system requirements for Call of Duty®: Black Ops III. • Operating system: Windows 7 64-Bit / Windows 8 64-Bit / Windows 8.1 64-Bit • Processor: Intel Core i3-530 @ 2.93 GHz / AMD Phenom II X4 810 @ 2.60 GHz • RAM memory: 6 GB • Video card: NVIDIA GeForce GTX 470 @ 1GB / ATI Radeon HD 6970 @ 1GB • DirectX: version 11 • Network: Broadband Internet connection • Sound card: DirectX compatible Some pictures IMAGE 1 | IMAGE 2 | IMAGE 3 Call of Duty®: Black Ops III will also be released for PS3 and Xbox 360 In a not surprising announcement, Activision has confirmed that this year's iteration of the Call of Duty series - Call of Duty: Black Ops 3 - will be released, in addition to PC, PlayStation 4 and Xbox One, and for the old PlayStation 3 consoles and Xbox 360. Of course, the publisher motivated this choice by the fact that not all fans of the series have made the transition to the new generation of consoles and there must be a version of the game that they can enjoy. However, Activision wanted to mention that Treyarch is developing Call of Duty: Black Ops 3 specifically for the new generation of hardware (the studio responsible for porting to PS3 and Xbox 360 has not been revealed), a series of gameplay options will be only available in PlayStation 4, Xbox One and PC versions of the game. One such example is the Black Ops 3 campaign, which is cooperatively accessible to four players in the next-gen version of the game, and will be limited to just two players in the PlayStation 3 and Xbox 360 editions. Call of Duty®: Black Ops III at E3 2015: multiplayer and partnership with Sony Activision and Sony Computer Entertainment detonated the bomb at E3 2015. After years of the Call of Duty series being identified with Xbox platforms, receiving the first DLCs, the balance of power has changed: Call of Duty: Black Ops 3 has been present on the stage of Sony, where the new partnership between Activision and the PlayStation platform was announced. Thus, starting with Call of Duty: Black Ops 3, Sony's platforms will receive DLC packs for the games of the series for the first time, but not mentioning the period of exclusivity (most likely it will be a month, as well as been so far in the case of Xbox consoles). Also, Sony will most likely be able to create and market its own PlayStation 4 bundles with future Call of Duty games. On this occasion, those from the Treyarch production studio presented, on the Sony stage, the first gameplay sequences from the Call of Duty: Black Ops 3 campaign, played cooperatively by four people. Call of Duty®: Black Ops III - over 11 minutes of gameplay from the co-op campaign Activision and the Treyarch studio offered over 11 minutes of gameplay from the cooperative campaign in Call of Duty: Black Ops 3, probably the most important novelty that this game of the series will bring. The Black Ops 3 campaign can also be co-oped with four online players, and each player's soldier can be customized in detail: from weapons and equipment, to skills and uniforms, all of which are organized in a system which progresses over time. Call of Duty: Black Ops 3 - when the multiplayer beta will take place After revealing the new zombie game mode (Shadows of Evil) for Call of Duty: Black Ops 3, Activision returns with new details about the future title of the most [CENSORED] first person shooter series in the world. This time it's about the beta testing session of the competitive multiplayer component of the game. Although at E3 2015 a new partnership was announced between Activision and Sony, the multiplayer beta for Call of Duty: Black Ops 3 will take place on all three "modern" platforms for which the game is to be released: PlayStation 4, Xbox One and PC. However, PlayStation 4 users will have priority, being the first to have the opportunity to try the game from Treyarch. Thus, the multiplayer beta for Call of Duty: Black Ops 3 will start for PlayStation 4 on August 19, 2015 and will continue until Sunday, August 23, 2015. Then, the beta will become accessible for Xbox One and PC users starting on August 26, 2015 and will run until August 30, 2015. During the beta test session, players will have the opportunity to try out the competitive multiplayer in Call of Duty: Black Ops 3, including the new system of specialists that will be introduced by Treyarch in this game. In fact, Treyarch has promised to provide, in the coming weeks, more details on what the multiplayer beta for Call of Duty: Black Ops 3 will have to offer. Everyone who places a pre-order for Call of Duty : Black Ops 3 will receive guaranteed access in this beta test session, regardless of the platform chosen (PC, PlayStation 4 or Xbox One). The promotion is valid both for the digital editions of the game, available through PlayStation Store, Xbox Live Store or Steam, and for the physical (retail) editions of the game, available in the profile stores. Call of Duty: Black Ops 3 will be released on November 6, 2015, in versions for PlayStation 4, Xbox One, PC (made by Treyarch), PlayStation 3 and Xbox 360 (made by Beenox and Mercenary Technology studios). Call of Duty®: Black Ops III – Zombies se întorc în modul Shadows of Evil IMAGE 1 | IMAGE 2 | IMAGE 3 | IMAGE 4 Activision and the Treyarch studio unveiled, at the 2015 San Diego Comic-Con, the new Zombies game mode that will be included in Call of Duty: Black Ops 3. Called Shadows of Evil, it places players in a totally unfamiliar and terrifying world, in order to find out the secrets of a mysterious character who will subject them to all sorts of macabre trials. The action takes place in the period characteristic of the film current known as film noir, in the early '40s, intersecting the destinies of four key characters - The Magician, the Fatal Woman, the Policeman and the Boxer - all having the same experience instrumented by the mysterious Shadow Man. LINK VIDEO HERE. + Call of Duty®: Black Ops III Juggernog Collector’s Edition IMAGE 1 | IMAGE 2 Call of Duty: Black Ops 3 will be released on November 6, 2015, in versions for PlayStation 4, Xbox One, PC (made by Treyarch), PlayStation 3 and Xbox 360 (made by Beenox and Mercenary Technology studios). A multiplayer beta session will begin on August 19, 2015 for the PlayStation 4, and will be available later for Xbox One and PC. To gain guaranteed access to this beta, you must pre-order Call of Duty®: Black Ops III.
  10. MINIMUM: OS: Windows Vista. Processor: Intel Core 2 Duo E6750 2.66 GHz or AMD Athlon 64 X2 6000+ 2.60 GHz. Memory: 2 GB RAM. Graphics: Geforce GTS 250 or Radeon HD 4770. DirectX: Version 9.0c. Storage: 2 GB available space. Sound Card: DirectX® 9.0c or later compatible sound device. I'm used to the fact that when it comes to Activision, my inbox is invaded by all sorts of news and press releases related to Call of Duty, Destiny, Skylanders or the many games of "little brother" Blizzard Entertainment . So, I was a little surprised when Activision sent a simple announcement that I can summarize like this: "We launched White Night, digital, for PC and consoles." What is this White Night and why do we only find out about it at launch? The answer to the first question is relatively simple: White Night is the new game of the independent team from OSome Studio, which miraculously managed to convince a colossus like Activision to publish this title. Especially if we consider the nature of this game, an experimental combination of adventure and horror, presented with the help of a special graphic style. White Night abandons colors in favor of a black and white approach, in which light plays, both aesthetically and in terms of gameplay, an extremely important role. Good parts + special artistic style + the role played by light and darkness in the gameplay + oppressive atmosphere + successful combination of adventure and horror Bad parts - frustrating moments caused by fixed cameras and walking ghosts - poor detail of the main characters - repetitive puzzles Following a strange accident, the White Night hero becomes a "prisoner" in a haunted mansion, where, in addition to ghosts, darkness is the entity that most often makes its presence felt. Thus, as I mentioned earlier, the only chance of survival is light. This, in turn, can be of two types: the one from fire, useful for orientation, exploring the game environment and solving certain puzzles, and the artificial one, functional bulbs and lamps being the only effective method of fighting ghosts. This creates the combination we talked about earlier, classic adventure (discovering important objects in the game environment and manipulating them) and survival horror (physical contact with a ghost is fatal and should be avoided at all costs). Combination that generally works very well in White Night, with a few exceptions worth mentioning. First of all, it is about the mentioned ghosts. These can be of two types: static ones, which "guard" a certain objective and which can be eliminated logically, solving a puzzle and lighting a light in that location, and patrolling ones, capable of generating some of the most frustrating moments of game. Well, the game takes place mostly in the dark and being watched through a system of fixed cameras, you're never sure, when you move from one room to another, that you won't come face to face with such a ghost. Obviously, such an encounter leads to immediate death and the loading of the last checkpoint. It's a little frustrating to say the least. The whole system of fixed cameras and control relative to their positions can be blamed and when you are followed by such a ghost and the direction of flight changes simultaneously with the transition from one room to another. I also understand and appreciate the idea that White Night should be a dark game, but sometimes the producers have exaggerated, at times the game takes place only in the dark, there is the possibility of simply losing the character in the sea of black on screen. In which case you die. Last but not least, matches, the only source of mobile light in the game, have the stupid habit of making mistakes; it is good that their number is limited, but given the room problems mentioned above, the fact that you can sometimes waste 2-3 matches until you light a good one is a bit exaggerated and unfair. Thus, in the time you lose (and not through your own fault!), You can be easily attacked by a ghost that patrols freely on its route. Leaving aside these obvious problems, the White Night gaming experience is enjoyable, even if it sometimes turns out to be a bit repetitive. By the middle of the second chapter you have already seen almost everything there was to see in terms of gameplay, some types of puzzles being repeated a bit (rotating lamps, for example) for a game that can be finished in just 5-6 hours. Graphically, White Night impresses with its artistic style and the strong contrast between light and dark, even if the number of polygons found in the game is not exactly generous. However, this can be overlooked, even if it is evident in the few cinematic sequences that dare to show the characters nearby. Sonorously, the creation of OSome Studio is exactly what you would have expected such a game: the sound effects deepen the oppressive, almost terrifying atmosphere, the monologues of the main character are well performed, and the drops of jazz music complete the auditory picture as it can better. Instead, I would like to return to the second question raised in the introductory paragraph. Even if Activision dared to publish such an experimental game, the publisher should be a little taken aback by the almost non-existent promotion of this title. A game like White Night, which takes many risks and which, for the most part, manages to achieve its goals, deserves more than the minimalist exposure it received from one of the most powerful publishers in the world.
  11. Friend please go to post photo to avoid deleting your post Remember the rules says you must have 2 or 3 photos and videos

  12. --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- A rip-roaring adventure into the unknown... Pathway is a turn-based strategy game designed to provide players with approachable, fast-paced and fun squad skirmishes in an early 20th century pulp-adventure setting. Quickly run for cover, flank enemies and utilize your team’s special abilities to turn the tide of battle in your favor! Features: DYNAMIC ADVENTURES - Discover 5 different campaigns of varying difficulty, each attempt generating a new web of events... TOUGH CHOICES - Explored locations often present a brief, hand-crafted story event. Search the well? Save the villagers? It's up to you! DECISIVE CONFLICTS - Use cover and positioning in exciting turn-based squad combat. Learn to make the best use of your team's abilities and equipment in order to defeat the enemy! BUILD YOUR TEAM OF ADVENTURERS - Each of Pathway’s 16 unlockable characters has their own set of skills and quirks which can impact combat and story encounters. HIDDEN TREASURES - Trade-in your high-value loot in order to upgrade your team's arsenal with increasingly rare weapons and armor. RECOVER & REPLAY - Experiment with different team combinations until your foes have been vanquished! THRILLING VISUALS - Classic 16-bit pixel art enhanced with unprecedented depth, lighting and shadows using Pixel/Voxel Hybrid Technology. Minimum Recommended OS Windows 7 (64bits) OS Windows 10 (64bits) Processor 2.0 Ghz DualCore CPU Processor 2.0+ Ghz QuadCore CPU Memory 8GB Memory 8GB Storage 2GB Storage 2GB Graphics Intel HD4000 or better, OpenGL 3.3 Graphics NVIDIA Geforce 660 or AMD Radeon HD 7000 Series, OpenGL 3.3 Languages Supported AUDIO : English TEXT : English, Chinese - Simplified, French, German, Japanese
  13. ooo friend are you doing a good job in the forum keep going friend and therefore you will have your reward

    1. RiderZ

      RiderZ

      okay will

       

  14. The Amazing Spider-Man 2 System Requirements (Minimum) CPU: Intel Core 2 Duo 2.6 GHz / AMD Athlon 64 X2 3800+ CPU SPEED: Info RAM: 3 GB OS: Windows XP VIDEO CARD: 512 MB 3D hardware accelerator card required – 100% DirectX 9.0c with Shader Model 3 support. NVidia GeForce 8800 GT / AMD Radeon HD4770 PIXEL SHADER: 3.0 VERTEX SHADER: 3.0 SOUND CARD: 3.0 FREE DISK SPACE: 9 GB DEDICATED VIDEO RAM: 512 MB The Amazing Spider-Man 2 Recommended Requirements CPU: Intel Core 2 Quad 2.4 GHz / AMD Athlon II X4 2.6 GHz CPU SPEED: Info RAM: 4 GB OS: Windows XP VIDEO CARD: 512 MB 3D hardware accelerator card required – 100% DirectX 9.0c with Shader Model 3 support. Nvidia GeForce 285 GTX / AMD Radeon HD4830 PIXEL SHADER: 3.0 VERTEX SHADER: 3.0 SOUND CARD: Yes FREE DISK SPACE: 9 GB DEDICATED VIDEO RAM: 512 MB Trailer:
  15. Overwatch system requirements revealed : Operating system: Windows Vista/7/ 8/10 64-bit (latest Service Pack) Processor: Intel Core i3 or AMD Phenom X3 865. Video: Nvidia GeForce GTX 460, ATI Radeon HD 4850, or Intel HD Graphics 4400. Memory: 768 MB VRAM, 4 GB System RAM. Storage: 7200 RPM with 5 GB available HD space. Blizzard Entertainment continuă seria de filme de animaţie dedicate personajelor din Overwatch. A venit rândul antieroinei Widowmaker, a cărei poveste este redată prin intermediul scurt metrajului animat "Alive", pe care îl puteţi urmări în continuare. Overwatch este un first person shooter multiplayer în care jucătorii se alătură unei alianţe de soldaţi, oameni de ştiinţă, aventurieri şi alte personaje bizare care se războiesc pe câmpurile de luptă ale unei planete Pământ din viitorul apropiat. Versiunea finală a jocul va oferi 21 de eroi jucabili, fiecare cu armele şi abilităţile proprii. Cooperarea dintre membrii unei echipe este vitală pentru a îndeplini obiectivele, iar jucătorii pot schimba eroii pe parcursul unui meci pentru a influenţa rezultatul acestuia. Overwatch: Origins Edition, ediţia fizică a jocului, va putea fi achiziţionata din magazinele retailerilor autorizaţi din România în versiuni pentru PC (199,9 lei), PlayStation 4 şi Xbox One (249,9 lei). Origins Edition include cinci skinuri speciale - Blackwatch Reyes (Reaper), Strike-Commander Morrison (Soldier: 76), Overgrown Bastion, Security Chief Pharah şi Slipstream Tracer, precum şi conţinut tematic Overwatch pentru celelalte jocuri Blizzard, inclusiv Baby Winston pentru World of Warcraft şi Tracer pentru Heroes of the Storm. Overwatch va fi disponibil şi într-o ediţie limitată de colecţie, la preţul de 599,9 lei (pentru PC, PlayStation 4 şi Xbox One), aceasta urmând să ofere bonusurile digitale din versiunea Origins, plus coloana sonoră a jocului, o carte cu artwork-uri şi o statuetă întruchipându-l pe eroul Soldier 76. Gamerii din România care aleg să plaseze o precomandă pentru oricare dintre aceste ediţii ale jocului Overwatch vor primi şi o serie de bonusuri fizice, iar lista completă a acestora o găsiţi aici.
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