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I have many problem in our teamspeaK3 Server as soon will fixed

July July


July July

I think you wait too much, today is the "Global Meeting" of Year 2020 for EvilWeb

It's on the teamspeak server, who didn't come from the staff will be removed/suspended. 

HellFir3 HellFir3

guys you need to make some activ in our teamspeak 3 server IP : ts.evilweb.cf.miki-ts.eu  /

July July
  1. a message to all users of this forum if you want to get a grade or upgrade on our forum,
  2. you need use servers teamspeak for get anything in forum,,
  3. you be will now say why we need to because, we are need know who is have very activity in teamspeak,
  4. and because we are adding updates on the forum, and we are adding competitions

I hope all our forum users join to our server teamspeak

Founder Of EvilWeb @BoGdaN.


Hello, Everyone
Guys, We've need money for update domain and more updates, if you want donation to us, talk BoGdaN or Server Guardian, And Thank You for helping our us, And You will Get Reward's

Team Administration

©Evilwebcommunity 2017-2020


Connect To Teamspeak3 Server IP : ts.evilweb.cf.miki-ts.eu  / 

July July

Howdy Guest, we are recruiting new gfx designers to work in our team, do you like that?

do an apply now! 


We need experienced staff!



HellFir3 HellFir3


July July


Global Moderators

Everything posted by RiderZ

  1. Rockstar Games has just confirmed that production of the GTA 6 game from the stunning Grand Theft Auto series is underway. Among the details related to the settings and characteristics of the game, there is the confirmation from Rockstar of the rumor according to which the fictional city in the game will be called "Little Paris" and is based 99% on the map of Bucharest, Romania. The name of the city comes from one of the first nicknames of Bucharest. Somewhere around the beginning of the 20th century, Bucharest was known by Western Europeans as "Little Paris", due to the deafening similarities between the structure of Bucharest and that of Paris, which has been almost destroyed lately. Chief designer James Cummings revealed details about the GTA 6 vision on his website: "We wanted to force a little mark in GTA 6, which is why we chose Bucharest. This is a huge and very large city. Our goal is to capture the true image of Bucharest and its suburbs. This will be a great challenge for but we assure you that, as in the past, we will not give back. We will capture the essence and diversity of Bucharest, starting from the new skyscrapers to lakes and parks. " The launch date has not been announced yet but Cummings says it will be at least 6 months before new information about the project is made public. (December 2020-2021)
  2. RiderZ

    [Review] HALO 4

    As usual, of course, the fate of the universe rests on Master Chief’s long-dormant shoulders – the green-armored super-soldier has been on ice aboard the Forward Unto Dawn since Halo 3 faded to black five years ago – but this time our hero bears an even greater burden. Saving humanity is the easy part. In Halo 4, his more difficult task is rescuing Cortana from herself. She is slipping into rampancy – a condition that plagues all UNSC AI constructs after they’ve been in service more than seven years. As their knowledge base expands, they eventually, as Cortana explains, think themselves to death. And that’s the unexpected heart of Halo 4’s greatness. The plot delves deeper into John’s humanity than ever before, but Halo 4 is more about Cortana and the fight for her own – ironically enough – humanity. Amazingly, Halo 4 is not only a success, but a bar-raising triumph for the entire first-person shooter genre. And just how new developer 343 Industries has done it will surprise, delight, and excite you. Familiarly / Unfamiliar It starts with a mesmerizing CG cutscene that flat-out knocks you on your ass. The lighting is flawless, subtle movements and animations abound, and it even goes so far that Commander Lasky (yes, the same Lasky we see as a teenager in the Forward Unto Dawn webseries) has crooked teeth – not the usual polygon-perfect Chiclet choppers that every other animated video game human has. It strikes a fine balance between old-school fan service and establishing context for new players, and it quickly segues into gameplay, where Halo 4’s greatest strength becomes immediately apparent: its gunplay. Halo’s weapons continue their trend of working in complementary harmony, where each gun has a purpose, and every situation a fitting firing solution. The inaccurate Promethean Suppressor and undesirable Covenant Storm Rifle proved near-useless at times, but Halo 4 still hits on a ludicrously high percentage of its death-dealers. The short-range Energy Sword or new Scattershot are great to pack alongside mid-range delights such as the DMR or Battle Rifle, which also pair nicely with the ferocious Sniper Rifle if you’re into the long game. Here are the Halo: The Master Chief Collection System Requirements (Minimum) CPU: AMD Phenom II X4 960T / Intel Core i3-550 CPU SPEED: Info RAM: 8 GB OS: Windows 7 VIDEO CARD: AMD Radeon HD 6850 ; NVIDIA GeForce GTS 450 PIXEL SHADER: 5.0 VERTEX SHADER: 5.0 FREE DISK SPACE: 20 GB DEDICATED VIDEO RAM: 512 MB Halo: The Master Chief Collection Recommended Requirements CPU: AMD FX-4100 / Intel Core i7-870 CPU SPEED: Info RAM: 8 GB OS: WIndows 10 VIDEO CARD: AMD Radeon R7 360 ; NVIDIA GeForce GTX 560 TI PIXEL SHADER: 5.0 VERTEX SHADER: 5.0 FREE DISK SPACE: 20 GB DEDICATED VIDEO RAM: 1536 MB Trailer :
  3. Combat Arms is a game of multiplayer first person shooter developed in South Korea by Doobic Studios, and published by Nexon. The closed beta was released on May 29, 2008, exclusively through nexon and lasted a week. It ended on June 6. This beta was limited to users in North America, South America and Oceania. In this beta were about 4 maps and 30 weapons available. On June 26 Combat Arms entered its "Pre-Open Beta", so the game was open to the public. Pre-Open beta is limited to users in North America, South America and Oceania. The official launch of Combat Arms was the July 11, 2008. On August 8, 2008, Nexon Combat Arms announced that it would launch a server NEXON Europe for European players. On September 25, 2008, the Combat Arms Europe website Teaser activated NEXON Europe, and October 28, 2008, NEXON Europe began a closed beta testing period of Combat Arms Europe. Closed beta testing ended November 11, 2008, and the Open Beta started on December 16, 2008 and lasted until January 15, 2009. On April 2, 2009, NEXON America South America announced that the Combat Arms service would be closed from 9 April. Those who had an outstanding amount of NX be allowed to play until Oct. 9, or until they finish their NX, whichever came first. The game is now fully released in Korea and North America; while the European server hosts players from Europe, Middle East and South America (the latter still not officially recognized by Nexon Europe). One of its advantages over other games of the same genre is that Combart Arms is renewed regularly as to their content (maps, weapons, missions, characters, avatars and other functional elements for extra points, get shields for clans, etc. ) in addition to being a game of free access, there is a number and variety of highly superior to those found in other games, like Call of Duty or Battlefield players. - Modes Game: There are 15 modes in the game, each with different objectives and different characteristics. Often new modes are added with updates. Elimination: Players are divided into two teams (Alpha and Bravo) and each try to get a number of enemy deaths (that number is decided before the game started). The minimum is 30 and from 10 to 10 to 140. When a player dies, revives 5 seconds at the base of your computer. Elimination Pro: Players are divided into two teams (Alpha and Bravo) and everyone tries to kill all the other team to win a round (the number of rounds is decided before the game started). They may be 5, 7, 9 or 11 rounds. When a player dies, you must wait for the next round (when one of the two teams eliminates the contrary or time is running). One Man Army: The goal is to get a certain number of enemy deaths (that number is decided before the game started). Deaths can be 15, 30 or 45. You can only win a single player. When a player dies, revives the 5 seconds anywhere on the map. Last Man Standing: All players fight each other without equipment. The goal is to win a certain number of rounds (that number is decided before the game started). They may be 3, 5, 7 or 9 rounds. There can only be one winner. When a player dies, you must wait out the round to revive. will appear anywhere on the map. Maps: There are different maps in the game. Often new maps are added with updates (more frequently than new modes). -Small: Junk Flea: A junkyard full of boxes and drums. Death Room: A kind of laboratory with two separated by two doors and a road above rooms. Brushwood: A jungle with ousted plane. Overdose: A laboratory where quarantine began. Vertigo: The roof of a tall building. Showdown: A plaza with several houses. Dark Forest: A thick forest on a rainy night. Piazza: A small town. Junk Flea 2: Another design map Junk Flea different and slightly larger. Quantum Labs: Another Lunar Design Labs with more gravity map, smaller and with 2 halls on the sides. - Medium Maps: Two Towers: A ruined house on a river. Pump Jack: A train station. Cold Seed: A factory warehouse in the snow. Sand Hog: A village in the desert. Warhead: An abandoned factory. Power Surge: A factory over a dry river. Grave Digger: Some with a passage archaeological ruins below. RoadKill: A road with circulatory numerous accidents. Sector 25: A laboratory where the cure quarantine was created. Dredge: A passage in the sewers. Costa Recon: A beach with a number of houses destroyed. Hallow Ravine: A snow-covered road in the mountains. Rural State: A luxury mansion. Slaughterhouse: A slaughterhouse. Bloodbath Bazaar: The streets of a desert town. Death Row: A prison. Lunar Labs: A lunar base. - Big Maps: Snow Valley: A missile base on a snowy valley. Gray Hammer: A fairly large factory. Waverider: A village by the sea. Rattlesnake: A store in a jungle. Shortfuse: An office in a city. Kill Creek: A bridge over a river low flow. Ghost Town: A ghost town. Oil Rig: An oil platform in the sea. Neptune: A hangar with a nuclear submarine where there are many doors. Battle in the City Center: The downtown streets of a city. Red Canyon: A cannon (geographically speaking). Water Strider: A river dam. - Especial Map Cabin Fever: A country house surrounded by poisonous gas on a rainy night. Desert Thunder: A city in the desert controlled by terrorists. Black Lung: A mine full of infected. Desert Fox: A controlled by terrorist people. Nemexis HQ: A business building. Nemexis LABS: Some laboratories. Infected Ship (originally called Death Water): A boat full of offshore infected. Training Mode: Training to learn to use the game controls. You accessed by pressing F1. Blood Money: A bank with a safe in the city. - Money: Gear Points (GP) or Game Points can also be obtained from the games and are also granted by leveling, ie by rank up. In addition, points of gear are used in the purchase of weapons or accessories store. The cost depends GP weapons and duration of the purchase, ranging from 1 day to 90 days. Players can also purchase equipment from the Black Market (also known as Nexon Cash Shop) with points that are purchased with real world money. NEXON GameCards come in 10 $ (10,000 NX) and 25 $ (25,000 NX). ($ 12 for 10,000 NX and $ 30 for 25,000 NX in Canada) First, the team has different teams Black Market store regular items. Camouflage, new characters, and modifications or additions to arms are also available for purchase. Besides this, there are elements in the game that are completely unique to NX users. The weapons are usually bought at the newspaper shop using Gear Points (GP). Some weapons have ranked restrictions (ranks come from the US Army, apprenticed to General of the Army). When the player starts the game, you give GP 2000, and each gives a range of up to 500 successive GP more, from 1000 when GP standings to hire. The higher the rank of the player, more weapons and equipment can buy, In Mexico sold $ 150 NX 12,000 pesos and 20,000 pesos $ 250 NX - Patchs: NEXON gives weekly maintenance content patches, and sometimes the emergency patches, to fix any errors and / or piracy problem. Servers generally fall two to seven hours to update patches. - Running on GNU / Linux systems: Combat Arms operation in the GNU / Linux operating systems using emulation software Wine is null, as opening both the executable "CombatArms.exe" as "Engine.exe" mistakes that are exposed as "An generated Whit the error has occurred hack prevention function. (Error Code = 108. The program is shutting down. "and" Could not find Combat Arms installation files " - Hackers: Being immortal, fly, move at high speed, jump over long distances, through walls or delete players without leaving the site, among others, they are used by hackers hacks game. These hacks are illegal because they prevent the development of the game, besides that hurts players. You might take a hacker a game by pressing F5 and selecting the player hacker, but that the other players must vote if they want to take the hacker (F5) or not (F6). Some also mani[CENSORED]tes the game files for health or speed scrum use of weapons or anything else added. This is not really a hack, but a modification of the game files (known as mod), although all illegal ways and therefore grounds for expulsion. In 2012, a very high rate is presented in the participation of hackers in this game, it is impossible to remove them from the rooms thanks to a new version of hacks that allow immune to attempts to expulsion. The game has been highly criticized by this factor. It is common hacks are in the game. - False Accusations Of Hackers: A lucky opposing head shot (often through a peephole), a murder in the back with a knife or other things like these can cause confusion about whether the player is a hacker or not. On numerous occasions in these cases players are accused hacker and check them in the game, being actually innocent. - Bugs: Sometimes a player dies without anyone kill him, just die, as if falling from a high altitude. These errors are called bugs and can be reported in the section Report a bug. - Lag: When a server is very saturated with players, an effect known as lag occurs. The lag causes the image function jumps or has cuts due to failure in the timing of all players on the server. When this happens, it is advisable to go to servers or more empty channels. The level of players on a server or channel is displayed following four options: Low, Moderate, Busy or Full . O signal depending on use. - Review: Combat Arms has been criticized for his supposed weakness of the measures to combat the trap. Nexon recently added an abuse of the system allowing players to report cases of harassment or deception. Also, users can make a screenshot of the "stalker" and display it on the official forum, with the same objective. Combat Arms is a game with many problems blocking or even cheating own players.
  4. C.R.E.E.P.S is a FPS TOWER DEFENSE game that lets the player deploy squad members and equipment as he defends objectives and moves through the game story. STORY When a Canadian research team working at Trevain Industries opens an inter-dimensional portal known as the Hellgate, the city of Calgary and all of North America is thrown into complete darkness. C.R.E.E.P.S an elite military contractor led by Sgt. Jake Muldoon is deployed into the scene to restore power and close the gate ATMOSPHERE Darkness and fog reign everywhere. Visibility is short and the atmosphere is eerily. Screams and growls are heard everywhere. You must reach locations where the lights can be turned on. When the lights are on watch out! Enemies hate the light. Wave of enemies will came after you, your squad and your equipment. You need to think on your feet to keep yourself and squad members a live or from being kidnapped. HIGHLIGHTS - Immersive 3D Graphics give players a detailed world and characters to play with. - Player can choose from many different weapons, from Sniper Rifles to Shotguns. - Player can deploy 4 different classes of squad members: Medic, Soldier, Engineer, Demolisher - Player can setup special equipment to slowdown or kill enemies.
  5. ♦ Downgraded • Suspending @Happy boy from the team, Reason: inactivity.
  6. Set fifteen years after Ridley Scott’s original film, Alien: Isolation sees you playing as Amanda Ripley, daughter of Ellen. She’s an engineer for megacorporation Weyland-Yutani, and embarks on a journey to the space station Sevastopol when she learns that the flight recorder for her mother’s lost ship, the Nostromo, is being held there a potential clue to her whereabouts. But it’s clear from the moment she arrives on the ruined and mysteriously abandoned space-city that something has gone horribly wrong. Sevastopol is a labyrinthine warren of corridors, vents, and tunnels. It’s in the process of being decommissioned, and is in a severe state of disrepair. Lights flicker, automatic doors malfunction, tangles of cable drip from maintenance panels, and steam spews from broken pipes. Occasionally the tight spaces open up into larger areas, but most of the game is spent in the claustrophobic confines of its twisting, metal bowels. It’s the most visually striking game world since Deus Ex: Human Revolution. But while we’ve explored environments like this before in games like System Shock and Dead Space, it’s the art design that sets Isolation apart. Resisting the urge to create a fashionable, contemporary vision of the [CENSORED]ure, with floating holograms, shiny surfaces, and smooth curves, The Creative Assembly have instead looked to the production design of the original film for inspiration. They’ve built their world as Scott and his special effects team would have in 1979, using only technology from the period. The chunky keyboards, phone receivers, distorted CRT monitors, and blinking coloured lights should look dated, but it has quite the opposite effect. This is a tactile, practical, and convincing science-fiction world, with machines and environments that are functional and utilitarian, rather than overtly [CENSORED]uristic. You almost feel like you can reach out and touch it. As a result, in terms of consistency, vision, and thoughtful design, it’s the most visually striking game world since Deus Ex: Human Revolution. But a sci-fi corridor, no matter how pretty it is, isn’t much without something horrifying to chase you down it. So it’s a good thing that Isolation is the first game—and it’s amazing it’s taken this long—to make H.R. Giger’s alien every bit as formidable and intimidating as it is in the films. In Alien, Ripley asks Ash how they can kill the creature that burst from Kane’s chest aboard the Nostromo, and he replies, gravely, “You can’t.” This, unlike the dumb drones you blasted your way through in Colonial Marines, is also true of Sevastopol’s alien. It’s a merciless, unstoppable force. “A perfect organism.” Whichever enemy you're up against, sneaking is always the key to survival. You'll pick up a shotgun, a revolver, and a few other weapons as you progress through the station, but they're more of a curse than a blessing. For one, they're only really effective against humans. It takes a dozen headshots with the revolver to drop a Working Joe, and the alien is essentially bulletproof. But the biggest problem is that, the instant you fire any weapon, the alien will come rushing to your location and slaughter you. The motion tracker, a series staple, will give you a rough idea of where enemies are, but they'll be drawn to its bleeps if you're too close. I didn't use it as much as I thought I would. The good news is that Sevastopol isn't short of places to hide. There are lockers and cabinets to cower in, vents to escape through, and desks to crouch under. Any noise, from sprinting to knocking a chair over, will give your position away, so you'll spend much of the game creeping silently and methodically between objectives. This might sound dull on paper, but the presence of the alien makes almost every moment exhilaratingly tense. After getting through one particularly long, difficult section, my palms were sweating and I had to go for a lie down. This is not a game you want to play just before bed. The audio design is just as accomplished as the visuals, using many familiar effects from the film, like the metal scrape of vent covers opening and the electronic chatter of the computers. But it's also a vital part of the stealth, and I advise playing with a good pair of headphones or surround sound. You can actually track the movement of the alien by hearing alone, gauging its distance and position by the muffled thud of its footsteps. I'd become so familiar with one area of the station that I knew exactly where it was just by the sound of nearby automatic doors opening and closing as it moved past them. Encounters with the alien are not scripted. Its behaviour is unpredictable, and the impressive, reactive AI creates the illusion that it's an intelligent creature. You really feel like you're being hunted as it moves from room to room, tracking your movements, sniffing you out. I was crouching under a table directly facing a door leading to a hallway, which the alien was walking down. As it passed, the door opened, and I was directly in its line of sight, but it kept moving. I crawled out, thinking I hadn't been spotted, but then it burst into the room and grabbed me. Whether this was the AI tricking me, or just a random occurrence, it doesn't matter, because it felt like the former. But as smart as it is, there are ways to exploit and confuse it. Faced with a group of looters blocking an exit, I consider my options. I can shoot them, but then I'd attract the alien. I could toss a Molotov, but I don't have the materials to craft one. But I do have a noisemaker: a device that emits loud, garbled electronic squeals. I hurl it in their direction, then I hear the hiss of the alien dropping out of a vent above them. It's a massacre. Once it's crawled back into its hole, I stroll to the exit, stepping over their mutilated corpses. I used this method a few times, until I developed a weird Stockholm syndrome for the alien, like it was my friend, or a faithful pet. Ripley had a strangely intimate relationship with the aliens she faces in the films, and I felt the same thing happening to me in Isolation. Ripley Junior being an engineer is as good an excuse as any to add a crafting system to the game. Raw materials litter your surroundings and can be taped together to create useful items. As well as the noisemakers and Molotovs, you can make smoke bombs, EMP mines for disabling synthetics, and blinding flashbangs. The effects of these are all temporary, but if you stun an android with a mine, you can whack it over the head with your wrench for an easy kill. Flares can be tossed to lure the alien, and if you toast it with your flamethrower it'll scream and run away—but not for long. Combining items and weapons in interesting ways, and playing with the enemy AI, gives the game a lot of unexpected depth, and kept it interesting for the entirety of the 25 hours it took me to finish it. It's ultimately the journey and the moment-to-moment experiences that define the game, not the overall narrative. Yeah, that's right: twenty-five hours. This is a long game, but it never outstays its welcome. This is down to the pacing, which is pretty much perfect. It's constantly switching things up so you don't feel yourself slipping into a routine. In one level you might lose the use of your motion tracker. In another, the alien won't be around so you can merrily shotgun androids like it's Doom 3. Then your weapons will be taken away, forcing you to make smart use of your gadgets. It does this all the way through, forcing you to adapt and readapt to different circumstances, using all the tools at your disposal. As you move through Sevastopol you'll notice blocked-off areas, locked doors, and rooms filled with poison gas. Tools unlocked as you play through the story, like an ion torch that lets you cut through metal, and a gas mask, give you a chance to return to these areas later in the game—but only if you want to. The backtracking is largely optional, but Alien fans will definitely want to, as the rewards include audio logs from the Nostromo, some of which are read by the original cast. Doing this added a good few hours to my final playtime, but if all you care about is the critical path, you'll probably finish it quicker. But now for the weak link. The story is disappointing, retelling a familiar yarn we've already heard countless times in the Alien universe: sinister corporations, murderous androids, rogue AI, and others I can't talk about because of spoilers. The good thing about this is that it lets you relive classic Alien moments and experience them from a more visceral perspective. The bad is that it feels derivative, never taking the opportunity to make its own mark on the mythology. There's a level the developers asked me not to mention to keep it a surprise—which I won't, obviously—but any Alien fan will see it coming a mile away. Flat voice acting and insubstantial characters only add to the disappointment. There are moments where your allies are in peril, but I knew so little about them that I found it hard to care. The only time I felt any real emotional resonance from the story was a powerful moment that relates directly to the film. But I can't talk about it, so you'll just have to see for yourself. Really, though, the story is just a means of getting you from place to place, and in that sense it doesn't matter that it's lightweight. It's ultimately the journey and the moment-to-moment experiences that define the game, not the overall narrative. They've done an excellent job with the PC version. On ultra settings at 1080p, the game runs at a solid 60 frames on my fairly decent 2GB GPU at work, and loiters somewhere around 30-40 on the relatively ancient 1GB card in my home PC. The geometry of the levels is pretty simple when you look at it closely—especially with all that lo-fi retro tech—but it's the beautiful volumetric lighting and smoke, detailed levels filled with clutter, and bold visual design that give it its fidelity. Sevastopol is a stunningly atmospheric space, and the alien looks brilliantly sinister and organic as it skulks through the shadows. A noise filter, which can be disabled, adds the grainy texture of a '70s sci-fi film. It's ridiculous that it took the developers of a historical RTS to finally create an authentic Alien game, but The Creative Assembly have managed it. They've succeeded where countless others have failed by treating Giger's monster with the reverence it deserves: as something to be feared and respected, not faced head-on with a pulse rifle. Isolation is a taut, confident, and electrifying horror game that perfectly captures the essence of Ridley Scott's legendary film. I just wish they'd been braver with the story. MINIMUM: OS: Windows 7 (32bit) Processor: 3.16Ghz Intel Core 2 Duo E8500 Memory: 4 GB RAM Graphics: 1GB (AMD Radeon HD 5550 or Nvidia GeForce GT 430) DirectX: Version 11 Network: Broadband Internet connection Storage: 35 GB available space RECOMMENDED: OS: Windows 7 (64bit) Processor: AMD: Phenom II X4 955 - 4 Core, 3.2 GHz or Intel: Core 2 Quad Q9650 - 4 Core, 3.0 GHz Memory: 8 GB RAM Graphics: 2GB (AMD GPU: AMD Radeon R9 200 Series or Nvidia GPU: Nvidia GeForce GTX660) DirectX: Version 11 Network: Broadband Internet connection Storage: 35 GB available space Details of game Amanda Tei "Amy" Ripley-McClaren (born Amanda Ripley; June 24, 2111) was the daughter of Ellen Ripley. In 2137, when the flight recorder unit of the USCSS Nostromo was recovered and taken to Sevastopol Station, she travelled to Sevastopol in the hopes of finding out what happened to her mother when the Nostromo disappeared fifteen years previously. She was subsequently involved in the Xenomorph incident that destroyed the station. Ripley was apparently the only survivor of the Sevastopol incident. She later married, taking the name "McClaren". Ripley died on December 23, 2177 at the age of 66 from cancer. Buy the Alien: Isolation Season Pass and get five add on packs to download. All Season Pass content is now available. Alien: Isolation game required; sold separately. Content included: 1. Alien: Isolation - Corporate Lockdown 2. Alien: Isolation - Trauma 3. Alien: Isolation - Safe Haven 4. Alien: Isolation - Lost Contact 5. Alien: Isolation - The Trigger Special DLC: Alien: Isolation - Last Survivor / playing with Ellen ripley
  7. RiderZ

    [Review] HITMAN

    The Full Experience gives you everything in HITMAN. You will have access to all locations, all live content, Contracts Mode and additional game updates. Upon release players have access to the Intro Pack content - Prologue Mission, the Paris Sanguine Fashion Show, full access to Contracts Mode, Escalation Mode, elusive targets and other live content. Remaining content will be available as six releases periodically throughout 2016, starting April 2016. As Agent 47, you will perform contract hits on high-profile targets in exotic locations around the world. [CENSORED]ure locations - in April visit Sapienza, Italy and track down a scientist residing in the sunny coastal town. In May, the hustle and bustle of Marrakesh, Morocco. And as the story expands you will travel to Thailand and the USA before concluding in Japan later in 2016. With the Intro Pack, you’ll get an introduction to the world of HITMAN, with the Prologue and Paris episode. You’ll get full access to Contracts Mode, Escalation Mode, elusive targets and all other live content. As Agent 47, you perform contract hits on high-profile targets in exotic locations. With the Intro Pack you’ll get an introduction to the world of HITMAN. Receive access to all [CENSORED]ure six episodes, including 5 other locations, by purchasing the HITMAN Upgrade Pack. Content received as part of the Upgrade pack will be released periodically throughout 2016, starting in April. With the Requiem Pack, you will receive special items for use in the game from the beginning, to enhance your performance in the field. Requiem Legacy Suit – don the classic, buttoned ivory white suit as seen in one of the most celebrated levels of Hitman: Blood Money. Blood Money Shirt and Tie – combined with the Requiem Legacy Suit, nothing beats the traditional pinstripe off-white shirt and accompanying crimson red tie. White Rubber Duck Explosive – more than just a distraction, this small but potent device will incinerate those unfortunate enough to interact with it. Silenced ICA-19 Chrome Pistol – the reflective finish on this reliable favourite mirrors its deadly sophistication. Pre-order the all new HITMAN™ to receive an exclusive invitation to the beta. PHOTOS : MINIMUM: OS: OS 64-bit Windows 7 Processor: Intel CPU Core i5-2500K 3.3GHz / AMD CPU Phenom II X4 940 Memory: 8 GB RAM Graphics: NVIDIA GeForce GTX 660 / Radeon HD 7870 DirectX: Version 11 Storage: 50 GB available space RECOMMENDED: OS: OS 64-bit Windows 7 / 64-bit Windows 8 (8.1) or Windows 10 Processor: Intel CPU Core i7 3770 3,4 GHz / AMD CPU AMD FX-8350 4 GHz Memory: 8 GB RAM Graphics: Nvidia GPU GeForce GTX 770 / AMD GPU Radeon R9 290 DirectX: Version 11 Storage: 50 GB available space TRAILER :
  8. --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Trackmania STARTER ACCESS Enjoy a fun racing experience for free with regularly updated content and collectable rewards. NO AI, REAL PLAYERS' GHOSTS Even solo, race against other players’ ghosts that are close to your level to help you improve progressively, at your own pace. REGULARLY UPDATED CONTENT 25 official tracks, updated every 3 months and playable solo, online and locally to practice your racing skills. PROGRESSION You can either play by yourself and enjoy the drive, or collect medals and assess your skills with regional and international rankings. Minimum OS: Windows 7/8.1/10 (64 bit only) CPU: Intel Core i5-2500k, AMD FX-6100 GPU: NVIDIA GeForce GTX 660 or AMD Radeon R9 270X Video memory: 2GB RAM: 8GB Storage: 2GB available hard drive space Sound: DirectX 9.0c compatible sound card with latest drivers Peripherals: Windows-compatible keyboard and mouse required, XInput based controller (Xbox 360 / Xbox One / PS4) Supported GPU Drivers at release: 451.48 Nvidia | 20.5.1 AMD Logins: Requires Ubisoft account Languages Supported Text: English, French, Italian, German, Spanish, Russian, Polish, Brazilian, Czech, Chinese (Simplified), Turkish, Korean
  9. Ubisoft has announced that the free Operation Black Ice update is now available for Tom Clancy's Rainbow Six Siege on all three platforms on which the game has been released: PlayStation 4, Xbox One and PC. Operation Black Ice brings to the game a new map - Yacht, two new operators from the Canadian intervention forces JTF 2 - Frost and Buck, as well as new skins for weapons. Also, the Spectator Camera viewing method will now be available on all three platforms (consoles and PC) in custom game sessions. In order not to divide the community, Ubisoft has decided that content updates for Tom Clancy's Rainbow Six Siege will be distributed free of charge. New maps and game modes will be available immediately to all players, while new operators and most weapon skins can be unlocked with Renown coin, which can be won in the game (alternatively, operators and skins can be unlocked). be unlocked with R6 Credits). Instead, Season Pass holders for Tom Clancy's Rainbow Six Siege will have immediate access to JTF 2 operators, while the rest of the players will have to unlock them (with Renown or R6 credits) starting February 9, 2016. Tom Clancy’s Rainbow Six Siege is available in versions for PlayStation 4, Xbox One and PC. Here are the Tom Clancy's Rainbow Six: Siege - Operation Black Ice System Requirements (Minimum) CPU: Intel Core i3 560 @ 3.3GHz or better, AMD Phenom II X4 945 @ 3.0Ghz or better CPU SPEED: Info RAM: 6 GB OS: Windows 7 64 bit, Windows 8 64 bit, Windows 10 64 bit VIDEO CARD: NVIDIA GeForce GTX 460, AMD Radeon HD 5770, And DX11 cards with 1GB VRAM PIXEL SHADER: 5.0 VERTEX SHADER: 5.0 SOUND CARD: Yes FREE DISK SPACE: 30 GB DEDICATED VIDEO RAM: 1 GB Tom Clancy's Rainbow Six: Siege - Operation Black Ice Recommended Requirements CPU: Intel Core i5-2500K @ 3.3GHz or better, AMD FX-8120 Eight-Core @ 2.6Ghz or better CPU SPEED: Info RAM: 8 GB OS: Windows 7 64 bit, Windows 8 64 bit, Windows 10 64 bit VIDEO CARD: NVIDIA GeForce GTX 670 or AMD Radeon HD 7970 / R9 280x (2GB VRAM) PIXEL SHADER: 5.0 VERTEX SHADER: 5.0 SOUND CARD: Yes FREE DISK SPACE: 47 GB DEDICATED VIDEO RAM: 2 GB ubisoft.com
  10. RiderZ

    [Review] Fallout 4

    Bethesda Game Studios, the award-winning creators of Fallout 3 and The Elder Scrolls V: Skyrim, welcome you to the world of Fallout 4 – their most ambitious game ever, and the next generation of open-world gaming. Its user interface is often too opaque, and at times Fallout 4 has some of the same technical issues as Bethesda's previous games, from strange AI quirks to performance hitches and actual hard locks of the software. It's frequently unforgiving. And occasionally, despite a next-gen visual overhaul, its human characters still look a little terrifying. I'm not nearly as big a fan of the Diamond City radio DJ as I was of Three Dog in Fallout 3. And all of that matters just enough for me to feel obligated to say it before I explain how, after more than 60 hours of Fallout 4 in seven days, the only thing stopping me from going back into it is taking this time, right now, to tell you about the game. As the sole survivor of Vault 111, you enter a world destroyed by nuclear war. Every second is a fight for survival, and every choice is yours. Only you can rebuild and determine the fate of the Wasteland. Welcome home. MINIMUM: OS: Windows 7/8/10 (64-bit OS required) Processor: Intel Core i5-2300 2.8 GHz/AMD Phenom II X4 945 3.0 GHz or equivalent Memory: 8 GB RAM Graphics: NVIDIA GTX 550 Ti 2GB/AMD Radeon HD 7870 2GB or equivalent Storage: 30 GB available space RECOMMENDED: OS: Windows 7/8/10 (64-bit OS required) Processor: Intel Core i7 4790 3.6 GHz/AMD FX-9590 4.7 GHz or equivalent Memory: 8 GB RAM Graphics: NVIDIA GTX 780 3GB/AMD Radeon R9 290X 4GB or equivalent Storage: 30 GB available space TRAILER
  11. RiderZ

    [Review] Dirty Bomb

    System Requirements OS: Windows 7 (64-bit) Processor: 2.33 GHz Dual Core. Memory: 3 GB RAM. Graphics: 512MB - GeForce 7800GTX. DirectX: Version 9.0. Network: Broadband Internet connection. Storage: 7 GB available space. Sound Card: Generic Sound Card. DESCRIPTION -Currently in Beta-After a mysterious attack, teams of mercenaries, some reputable and some not, clash in the contaminated streets of London to extract or destroy the secrets left behind. But the real goals remain unclear. Multiplayer specialists Splash Damage are back with a bang with Dirty Bomb. The Wolfenstein: Enemy Territory developers know a thing or two about class-based warfare, and Dirty Bomb brings it all back home with an apocalyptic shooter set in a war-ravaged London. Following in the footsteps of the likes of Team Fortress 2, Dirty Bomb will be a free-to-play shooter when it arrives in June, with a heavy focus on co-operating with your buddies and maximising the abilities of your chosen class. Where you want to be a mini-gun toting bruiser or a grenade-lobbing hyperactive nightmare, the choices are there in Dirty Bomb. Before you give this one a go though you might want to check whether your gaming PC's nuclear waste or nuclear fusion, by taking a look at the official Dirty Bomb system requirements. REVIEW In Dirty Bomb, ruined London streets and abandoned train stations play host to multiplayer skirmishes where teams fight to complete objectives amid a hail of white-hot gunfire. It's a twitch shooter at its most extreme: an arena of quick kills, high energy, and tired pinky fingers mashing down the sprint key. This fire-from-the-hip shooter arms you with shotguns, sniper rifles, knives, and, fittingly enough given the ongoing motifs, a cricket bat. Unfortunately, a lack of fresh ideas keeps the game from being memorable, while some bothersome glitches and lag stifle your enjoyment. The formula is a recognizable one. In fact, if you're well-versed in shooters, you can spot where Dirty Bomb derives its influence. There are ingredients from Counter-Strike, Team Fortress 2, Call of Duty, and, of course, developer Splash Damage's own shooter Brink; it's a melting pot of good ideas from the past. These all too familiar elements, however, prevent Dirty Bomb from defining its own identity and standing out among the crowd of its brethren. Even its name sounds like the last to survive a whiteboard list of slashed, rejected titles. But it's not as if the game isn't fun to play. It's fast and frantic, it looks great, and the running, jumping, and shooting elements have an excellent tactile fluidity that makes the high-speed combat instantly accessible and able to entertain for hours. Beyond that, however, it just doesn't do anything special. There is a shred of Brink's spirit still alive within Dirty Bomb: a freedom of movement, heavily toned down. Though made by the same creator, the two games aren't really siblings--more like cousins that used to jump over chest-high walls in their youth. The free running, however, has diminished to hopping off walls, either to adjust your movement angle or to reach higher ledges. And that's actually just about it. The maps do a fine job of supporting wall bouncing, though. Stairs descending at a sharp angle can be bypassed with speed by jumping and giving the elbow a swift kick, propelling you forward. Small ledges in many games have to be circumvented by foot, but Dirty Bomb encourages you to embrace speed, allowing you to bounce from a wall to a new plateau while still moving at a vigorous pace. Dirty Bomb is all about completing objectives. As the advancing team, your job is to plant C4 on targets, open doors and gates, or protect and transport an EV--an armored tank-like vehicle--to a specific location, all within a given time limit. On the other side, your enemies do everything they can to keep you from advancing. After the first round, the match enters a short intermission where the teams swap sides, switching from defense to offense and vice versa. You can also play stopwatch, which is objective mode except that the team that accomplishes its goals faster is declared the winner. A separate competitive stopwatch mode adds party options and assigns a rank. It also takes the word "competitive" seriously. Before you join, you must agree that you will not leave or you will receive a punishment. Yes, a punishment. You are locked into a match, and simply quitting isn't quite so simple. Returning to the main menu, you are asked to resume the match in play. If you choose not to, the game automatically quits to desktop so you can think about what you've done. Booting the game back up, you are asked once more to rejoin the match. Choosing no again closes the game. If you are persistent, you face getting dealt with a short, temporary ban from playing the competitive mode. welve distinct mercenaries make up Dirty Bomb's cast, many of which fall into the typical shooter roles. You have the run-of-the-mill soldier and support classes, as well as a hooded sniper, a swift-footed engineer, and medics. Only a smattering of mercenaries is available at the start, while a few others are temporarily unlocked in a weekly rotation. If you find a mercenary you like, you can unlock it for upwards of 50,000 in-game credits or, as this is a free-to-play game, for a fee of $9.99. Mercenaries are paired with loadout cards that, depending on rarity, offer divergent sets of primary and secondary weapons. They also come with up to three mercenary-specific augmentations--the amount changes with card rarity--that offer status boosts such as decreased reload speed or healing cooldown. New loadouts for your mercenaries are unlocked via cases, awarded randomly as you play. There are six forms of rarity with the cards, starting at the most common form of lead, then iron, bronze, silver, gold, and the ultra-rare cobalt. In my experience, most of the time you will unlock lead cards, but every so often, as luck ordains, you can walk away with silver card or even higher. Dirty Bomb, however, does allow you to transmute lead into gold without it costing an arm or a leg. You stock up a hefty supply of lead cards the longer you play, but they're far from completely worthless. For several cards and a small fee of credits, you can trade the garbage cards for ones with a little more glimmer, and you can do so for a specific mercenary. The entire system, trade-ups included, is based on chance, so even if you trade for a rarer card, you still may not get the loadout you desire--so expect to spend a lot of time collecting cards. You can trade credits and cash for specific loadout cards, but, much like the pricey mercenaries, they do not come cheap. Succeeding in a Dirty Bomb match requires strong team cohesion. The maps are designed to support bottlenecks and choke points, all of which can be exploited by the defense. Experience will tell you where on the maps the best placements for healing stations, mines, or turrets are, as well as the best class for the job. Having a team comprising mostly soldiers will help rack up the kills, but without medics things go awry fast. If you do find yourself in such a situation, never fret. Before the match begins and during the death screen, you can choose to jump in as a different mercenary from a squad of three that you build in the main menu. Keeping up communication, such as asking for someone to switch classes in order to create a stronger fortification or offensive push, helps maintain a stronger team as the match advances. Your best bet for consistent enjoyment is to run with a team. If that isn't an option, then you can help move the team in the right direction using the in-game microphone. TRAILER
  12. Human: Fall Flat for PC is a platform puzzle game that is perfect for those with a quirky sense of humour and a knack for seeing things a little differently. The animations are comedic even as the puzzles can be fiendish and you will spend hours alternately chuckling at your character’s antics or cursing as you try to work out how to solve the current puzzle. About the Game :You control a shapeless humanoid figure called Bob – they are all called Bob! – as you work your way around the game. Each level consists of getting Bob to the exit where he enters the next level and does it all over again. Bob has no special powers he is all human, and must navigate around the levels in a very human fashion: no flying, no death-defying leaps or gravity defying gliding to avoid larger than usual gaps. Instead, Bob must use what is around the landscape to enable him to climb, jump and otherwise get around the obstacles in his way. Various secrets are hidden that offer tutorials on how to tackle new challenges: these can include stacking boxes, learning to climb up walls, navigate ledges and even how to make walls crumble so you can get through to the other side. Customising Bob:Bob is something of a blob at first, vaguely humanoid but featureless and sporting only a baseball cap which is sort of built into his general shape. However, playing co-op mode or multiplayer doesn’t have to be confusing, each player can customise Bob their own way. Bob can be dressed in a variety of clothing – you can even get your fellow players to emulate the Village People if you want to! – or you can dress him in any way you choose. Or Bob can stay naked! You can paint his skin any colour you like, including stripes, polka dots or a smiley face. You can put war-stripes on him, or just paint his cap: the Paint style customisation tool lets you do your own thing with your Bob. Ways to Play:Single Player – Potentially the most difficult way to play, you have to take Bob through the puzzles by yourself, working out solutions, fetching and moving objects that will help you and plugging away at tricky manoeuvres until you have mastered them well enough to get to the end of the level Co-op Mode – Your Bob and your friend’s Bob can work together to puzzle out how to get to the exit in the quickest and safest manner, as you enjoy watching their antics and help each other out. Bob’s death-grip works on other Bobs, so if one of you has mastered a particular climb or swing, just have the other one grab hold and be carried safely across Multiplayer Mode – Up to eight of you can work to solve puzzles as a group. The word group fits better than ‘team’ as some of the other players can work against the others, throwing away boxes needed for climbing, selfishly using ropes needed by all of you, or doing other mildly annoying things of that ilk. Mildly annoying as items tend to respawn or be plentiful, and there are usually multiple ways to get to a solution Pro Tip: In co-op mode and multiplayer mode, your Bob can hang onto other players to swing across or to be piggybacked up a climbing wall. In this game, multiplayer is definitely more fun – the more Bobs there are slapping sticky hands onto walls, splatting down cliffs and puzzling their marshmallow heads over solutions, the more enjoyment there is to be had by all Human: Fall Flat for PC is available for purchase on Instant Gaming for a fraction of its retail price. You will receive an official key and be able to play the game in seconds. Play smart. Pay less. There are currently 10952 players playing this game on Steam Release date:22 July 2016 Minimum Requirements: OS:Windows XP/Vista/7/8/8.1/10 x86 and x64 Processor:Intel Core2 Duo E6750 (2 * 2660) or equivalent | AMD Athlon 64 X2 Dual Core 6000+ (2 * 3000) or equivalent Memory:1024 MB RAM Graphics:GeForce GT 740 (2048 MB) or equivalent | Radeon HD 5770 (1024 MB) Storage:500 MB available space Recommended Requirements: OS:Windows XP/Vista/7/8/8.1/10 x86 and x64 Processor:Intel Core2 Quad Q9300 (4 * 2500) or equivalent | AMD A10-5800K APU (4*3800) or equivalent Memory:2048 MB RAM Graphics:GeForce GTX 460 (1024 MB) or equivalent | Radeon HD 7770 (1024 MB) Storage:500 MB available space
  13. GAMEPLAY MULTIPLAYER with Ali-A. Have fun. ehehehe ------------------------------------------------------------------------------------------------------------------------- T/C.
  15. As promised, Activision has unveiled the first official trailer for Call of Duty®: Black Ops III, the game that Treyarch Studio is preparing for the fall of 2015. And although the manufacturers promise a game to take place in a dark future, in which technological implants and the latest discoveries in robotics will be used by Black Ops soldiers, what we see in the sequences below looks a little too much. with Call of Duty: Advanced Warfare, a title released by Activision last year. However, even though it seems to take on the artistic style and basic concepts of the older brother Advanced Warfare, Call of Duty®: Black Ops III promises a major novelty for the series: the campaign is specially developed for the cooperative game mode with four characters, the watchword being, according to the producers, the replayability. There will still be unique moments, spectacularly scripted, characteristic of the Call of Duty series, but this time, they will be complemented by huge outdoor spaces, which will allow a multitude of strategies. In addition, each player will be able to customize their hero, from weapons and arsenal, to skills and equipment, through the progression system implemented in this game mode. Black Ops 3 will change a bit the "rules of the game" in competitive multiplayer, the most important change brought by Treyarch being the new way of moving based on movements that can be chained in a fluent way, such as thrust jump, slide and wall run. These will allow players to move easily through the environment, while maintaining complete control over the weapon provided. Multiplayer maps will be specially adapted for this new mode of travel, while allowing players to use parallel and traditional. Last but not least, Treyarch returns to Zombies mode and Black Ops 3, which is conceived as a stand-alone game mode, with its own story, separate from everything that happens in the other components of the game. According to the manufacturers, Black Ops 3 will include the most ambitious Zombies mode to date, with a separate progression system designed to increase replayability. Although we were used to the new Call of Duty titles being revealed every year using Xbox platforms, this time Activision has chosen to present the game on all three platforms that will appear this fall: PlayStation 4, Xbox One and, of course, the PC. The version dedicated to the Sony console will run using 1080p resolution and 60 frames per second, a framerate that will also be used by the Xbox One edition (whose resolution has not been revealed, however). Instead, the PC version of Call of Duty: Black Ops 3 will support 4K, with the first images in the game (which you can admire in this article) being delivered in this dizzying resolution. In fact, Treyarch wanted to mention that the PC version of the game will not be treated as a "simple porting", each of the three editions of Black Ops 3 having dedicated teams working to optimize the game for each platform in part. To demonstrate the importance that the production team attaches to the PC version, Activision and Treyarch have already provided the necessary system requirements for Call of Duty®: Black Ops III. • Operating system: Windows 7 64-Bit / Windows 8 64-Bit / Windows 8.1 64-Bit • Processor: Intel Core i3-530 @ 2.93 GHz / AMD Phenom II X4 810 @ 2.60 GHz • RAM memory: 6 GB • Video card: NVIDIA GeForce GTX 470 @ 1GB / ATI Radeon HD 6970 @ 1GB • DirectX: version 11 • Network: Broadband Internet connection • Sound card: DirectX compatible Some pictures IMAGE 1 | IMAGE 2 | IMAGE 3 Call of Duty®: Black Ops III will also be released for PS3 and Xbox 360 In a not surprising announcement, Activision has confirmed that this year's iteration of the Call of Duty series - Call of Duty: Black Ops 3 - will be released, in addition to PC, PlayStation 4 and Xbox One, and for the old PlayStation 3 consoles and Xbox 360. Of course, the publisher motivated this choice by the fact that not all fans of the series have made the transition to the new generation of consoles and there must be a version of the game that they can enjoy. However, Activision wanted to mention that Treyarch is developing Call of Duty: Black Ops 3 specifically for the new generation of hardware (the studio responsible for porting to PS3 and Xbox 360 has not been revealed), a series of gameplay options will be only available in PlayStation 4, Xbox One and PC versions of the game. One such example is the Black Ops 3 campaign, which is cooperatively accessible to four players in the next-gen version of the game, and will be limited to just two players in the PlayStation 3 and Xbox 360 editions. Call of Duty®: Black Ops III at E3 2015: multiplayer and partnership with Sony Activision and Sony Computer Entertainment detonated the bomb at E3 2015. After years of the Call of Duty series being identified with Xbox platforms, receiving the first DLCs, the balance of power has changed: Call of Duty: Black Ops 3 has been present on the stage of Sony, where the new partnership between Activision and the PlayStation platform was announced. Thus, starting with Call of Duty: Black Ops 3, Sony's platforms will receive DLC packs for the games of the series for the first time, but not mentioning the period of exclusivity (most likely it will be a month, as well as been so far in the case of Xbox consoles). Also, Sony will most likely be able to create and market its own PlayStation 4 bundles with future Call of Duty games. On this occasion, those from the Treyarch production studio presented, on the Sony stage, the first gameplay sequences from the Call of Duty: Black Ops 3 campaign, played cooperatively by four people. Call of Duty®: Black Ops III - over 11 minutes of gameplay from the co-op campaign Activision and the Treyarch studio offered over 11 minutes of gameplay from the cooperative campaign in Call of Duty: Black Ops 3, probably the most important novelty that this game of the series will bring. The Black Ops 3 campaign can also be co-oped with four online players, and each player's soldier can be customized in detail: from weapons and equipment, to skills and uniforms, all of which are organized in a system which progresses over time. Call of Duty: Black Ops 3 - when the multiplayer beta will take place After revealing the new zombie game mode (Shadows of Evil) for Call of Duty: Black Ops 3, Activision returns with new details about the future title of the most [CENSORED] first person shooter series in the world. This time it's about the beta testing session of the competitive multiplayer component of the game. Although at E3 2015 a new partnership was announced between Activision and Sony, the multiplayer beta for Call of Duty: Black Ops 3 will take place on all three "modern" platforms for which the game is to be released: PlayStation 4, Xbox One and PC. However, PlayStation 4 users will have priority, being the first to have the opportunity to try the game from Treyarch. Thus, the multiplayer beta for Call of Duty: Black Ops 3 will start for PlayStation 4 on August 19, 2015 and will continue until Sunday, August 23, 2015. Then, the beta will become accessible for Xbox One and PC users starting on August 26, 2015 and will run until August 30, 2015. During the beta test session, players will have the opportunity to try out the competitive multiplayer in Call of Duty: Black Ops 3, including the new system of specialists that will be introduced by Treyarch in this game. In fact, Treyarch has promised to provide, in the coming weeks, more details on what the multiplayer beta for Call of Duty: Black Ops 3 will have to offer. Everyone who places a pre-order for Call of Duty : Black Ops 3 will receive guaranteed access in this beta test session, regardless of the platform chosen (PC, PlayStation 4 or Xbox One). The promotion is valid both for the digital editions of the game, available through PlayStation Store, Xbox Live Store or Steam, and for the physical (retail) editions of the game, available in the profile stores. Call of Duty: Black Ops 3 will be released on November 6, 2015, in versions for PlayStation 4, Xbox One, PC (made by Treyarch), PlayStation 3 and Xbox 360 (made by Beenox and Mercenary Technology studios). Call of Duty®: Black Ops III – Zombies se întorc în modul Shadows of Evil IMAGE 1 | IMAGE 2 | IMAGE 3 | IMAGE 4 Activision and the Treyarch studio unveiled, at the 2015 San Diego Comic-Con, the new Zombies game mode that will be included in Call of Duty: Black Ops 3. Called Shadows of Evil, it places players in a totally unfamiliar and terrifying world, in order to find out the secrets of a mysterious character who will subject them to all sorts of macabre trials. The action takes place in the period characteristic of the film current known as film noir, in the early '40s, intersecting the destinies of four key characters - The Magician, the Fatal Woman, the Policeman and the Boxer - all having the same experience instrumented by the mysterious Shadow Man. LINK VIDEO HERE. + Call of Duty®: Black Ops III Juggernog Collector’s Edition IMAGE 1 | IMAGE 2 Call of Duty: Black Ops 3 will be released on November 6, 2015, in versions for PlayStation 4, Xbox One, PC (made by Treyarch), PlayStation 3 and Xbox 360 (made by Beenox and Mercenary Technology studios). A multiplayer beta session will begin on August 19, 2015 for the PlayStation 4, and will be available later for Xbox One and PC. To gain guaranteed access to this beta, you must pre-order Call of Duty®: Black Ops III.
  16. MINIMUM: OS: Windows Vista. Processor: Intel Core 2 Duo E6750 2.66 GHz or AMD Athlon 64 X2 6000+ 2.60 GHz. Memory: 2 GB RAM. Graphics: Geforce GTS 250 or Radeon HD 4770. DirectX: Version 9.0c. Storage: 2 GB available space. Sound Card: DirectX® 9.0c or later compatible sound device. I'm used to the fact that when it comes to Activision, my inbox is invaded by all sorts of news and press releases related to Call of Duty, Destiny, Skylanders or the many games of "little brother" Blizzard Entertainment . So, I was a little surprised when Activision sent a simple announcement that I can summarize like this: "We launched White Night, digital, for PC and consoles." What is this White Night and why do we only find out about it at launch? The answer to the first question is relatively simple: White Night is the new game of the independent team from OSome Studio, which miraculously managed to convince a colossus like Activision to publish this title. Especially if we consider the nature of this game, an experimental combination of adventure and horror, presented with the help of a special graphic style. White Night abandons colors in favor of a black and white approach, in which light plays, both aesthetically and in terms of gameplay, an extremely important role. Good parts + special artistic style + the role played by light and darkness in the gameplay + oppressive atmosphere + successful combination of adventure and horror Bad parts - frustrating moments caused by fixed cameras and walking ghosts - poor detail of the main characters - repetitive puzzles Following a strange accident, the White Night hero becomes a "prisoner" in a haunted mansion, where, in addition to ghosts, darkness is the entity that most often makes its presence felt. Thus, as I mentioned earlier, the only chance of survival is light. This, in turn, can be of two types: the one from fire, useful for orientation, exploring the game environment and solving certain puzzles, and the artificial one, functional bulbs and lamps being the only effective method of fighting ghosts. This creates the combination we talked about earlier, classic adventure (discovering important objects in the game environment and manipulating them) and survival horror (physical contact with a ghost is fatal and should be avoided at all costs). Combination that generally works very well in White Night, with a few exceptions worth mentioning. First of all, it is about the mentioned ghosts. These can be of two types: static ones, which "guard" a certain objective and which can be eliminated logically, solving a puzzle and lighting a light in that location, and patrolling ones, capable of generating some of the most frustrating moments of game. Well, the game takes place mostly in the dark and being watched through a system of fixed cameras, you're never sure, when you move from one room to another, that you won't come face to face with such a ghost. Obviously, such an encounter leads to immediate death and the loading of the last checkpoint. It's a little frustrating to say the least. The whole system of fixed cameras and control relative to their positions can be blamed and when you are followed by such a ghost and the direction of flight changes simultaneously with the transition from one room to another. I also understand and appreciate the idea that White Night should be a dark game, but sometimes the producers have exaggerated, at times the game takes place only in the dark, there is the possibility of simply losing the character in the sea of black on screen. In which case you die. Last but not least, matches, the only source of mobile light in the game, have the stupid habit of making mistakes; it is good that their number is limited, but given the room problems mentioned above, the fact that you can sometimes waste 2-3 matches until you light a good one is a bit exaggerated and unfair. Thus, in the time you lose (and not through your own fault!), You can be easily attacked by a ghost that patrols freely on its route. Leaving aside these obvious problems, the White Night gaming experience is enjoyable, even if it sometimes turns out to be a bit repetitive. By the middle of the second chapter you have already seen almost everything there was to see in terms of gameplay, some types of puzzles being repeated a bit (rotating lamps, for example) for a game that can be finished in just 5-6 hours. Graphically, White Night impresses with its artistic style and the strong contrast between light and dark, even if the number of polygons found in the game is not exactly generous. However, this can be overlooked, even if it is evident in the few cinematic sequences that dare to show the characters nearby. Sonorously, the creation of OSome Studio is exactly what you would have expected such a game: the sound effects deepen the oppressive, almost terrifying atmosphere, the monologues of the main character are well performed, and the drops of jazz music complete the auditory picture as it can better. Instead, I would like to return to the second question raised in the introductory paragraph. Even if Activision dared to publish such an experimental game, the publisher should be a little taken aback by the almost non-existent promotion of this title. A game like White Night, which takes many risks and which, for the most part, manages to achieve its goals, deserves more than the minimalist exposure it received from one of the most powerful publishers in the world.
  17. --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- A rip-roaring adventure into the unknown... Pathway is a turn-based strategy game designed to provide players with approachable, fast-paced and fun squad skirmishes in an early 20th century pulp-adventure setting. Quickly run for cover, flank enemies and utilize your team’s special abilities to turn the tide of battle in your favor! Features: DYNAMIC ADVENTURES - Discover 5 different campaigns of varying difficulty, each attempt generating a new web of events... TOUGH CHOICES - Explored locations often present a brief, hand-crafted story event. Search the well? Save the villagers? It's up to you! DECISIVE CONFLICTS - Use cover and positioning in exciting turn-based squad combat. Learn to make the best use of your team's abilities and equipment in order to defeat the enemy! BUILD YOUR TEAM OF ADVENTURERS - Each of Pathway’s 16 unlockable characters has their own set of skills and quirks which can impact combat and story encounters. HIDDEN TREASURES - Trade-in your high-value loot in order to upgrade your team's arsenal with increasingly rare weapons and armor. RECOVER & REPLAY - Experiment with different team combinations until your foes have been vanquished! THRILLING VISUALS - Classic 16-bit pixel art enhanced with unprecedented depth, lighting and shadows using Pixel/Voxel Hybrid Technology. Minimum Recommended OS Windows 7 (64bits) OS Windows 10 (64bits) Processor 2.0 Ghz DualCore CPU Processor 2.0+ Ghz QuadCore CPU Memory 8GB Memory 8GB Storage 2GB Storage 2GB Graphics Intel HD4000 or better, OpenGL 3.3 Graphics NVIDIA Geforce 660 or AMD Radeon HD 7000 Series, OpenGL 3.3 Languages Supported AUDIO : English TEXT : English, Chinese - Simplified, French, German, Japanese
  18. The Amazing Spider-Man 2 System Requirements (Minimum) CPU: Intel Core 2 Duo 2.6 GHz / AMD Athlon 64 X2 3800+ CPU SPEED: Info RAM: 3 GB OS: Windows XP VIDEO CARD: 512 MB 3D hardware accelerator card required – 100% DirectX 9.0c with Shader Model 3 support. NVidia GeForce 8800 GT / AMD Radeon HD4770 PIXEL SHADER: 3.0 VERTEX SHADER: 3.0 SOUND CARD: 3.0 FREE DISK SPACE: 9 GB DEDICATED VIDEO RAM: 512 MB The Amazing Spider-Man 2 Recommended Requirements CPU: Intel Core 2 Quad 2.4 GHz / AMD Athlon II X4 2.6 GHz CPU SPEED: Info RAM: 4 GB OS: Windows XP VIDEO CARD: 512 MB 3D hardware accelerator card required – 100% DirectX 9.0c with Shader Model 3 support. Nvidia GeForce 285 GTX / AMD Radeon HD4830 PIXEL SHADER: 3.0 VERTEX SHADER: 3.0 SOUND CARD: Yes FREE DISK SPACE: 9 GB DEDICATED VIDEO RAM: 512 MB Trailer:
  19. Overwatch system requirements revealed : Operating system: Windows Vista/7/ 8/10 64-bit (latest Service Pack) Processor: Intel Core i3 or AMD Phenom X3 865. Video: Nvidia GeForce GTX 460, ATI Radeon HD 4850, or Intel HD Graphics 4400. Memory: 768 MB VRAM, 4 GB System RAM. Storage: 7200 RPM with 5 GB available HD space. Blizzard Entertainment continuă seria de filme de animaţie dedicate personajelor din Overwatch. A venit rândul antieroinei Widowmaker, a cărei poveste este redată prin intermediul scurt metrajului animat "Alive", pe care îl puteţi urmări în continuare. Overwatch este un first person shooter multiplayer în care jucătorii se alătură unei alianţe de soldaţi, oameni de ştiinţă, aventurieri şi alte personaje bizare care se războiesc pe câmpurile de luptă ale unei planete Pământ din viitorul apropiat. Versiunea finală a jocul va oferi 21 de eroi jucabili, fiecare cu armele şi abilităţile proprii. Cooperarea dintre membrii unei echipe este vitală pentru a îndeplini obiectivele, iar jucătorii pot schimba eroii pe parcursul unui meci pentru a influenţa rezultatul acestuia. Overwatch: Origins Edition, ediţia fizică a jocului, va putea fi achiziţionata din magazinele retailerilor autorizaţi din România în versiuni pentru PC (199,9 lei), PlayStation 4 şi Xbox One (249,9 lei). Origins Edition include cinci skinuri speciale - Blackwatch Reyes (Reaper), Strike-Commander Morrison (Soldier: 76), Overgrown Bastion, Security Chief Pharah şi Slipstream Tracer, precum şi conţinut tematic Overwatch pentru celelalte jocuri Blizzard, inclusiv Baby Winston pentru World of Warcraft şi Tracer pentru Heroes of the Storm. Overwatch va fi disponibil şi într-o ediţie limitată de colecţie, la preţul de 599,9 lei (pentru PC, PlayStation 4 şi Xbox One), aceasta urmând să ofere bonusurile digitale din versiunea Origins, plus coloana sonoră a jocului, o carte cu artwork-uri şi o statuetă întruchipându-l pe eroul Soldier 76. Gamerii din România care aleg să plaseze o precomandă pentru oricare dintre aceste ediţii ale jocului Overwatch vor primi şi o serie de bonusuri fizice, iar lista completă a acestora o găsiţi aici.
  20. Developer : Yager Platforme : PC , PlayStation 3 , Xbox 360 Gen : Shooter Mod : Single-player / Multi-player Data lansarii : 29 Iunie 2012 Scurta Descriere: Spec Ops : The Line este un third person shooter ce scoate in evidenta povestea capitanului Martin Walker . El si echipa sa , Delta Force , pleaca in Dubai pentru a salva un colonel al Armatei Americane . Jocul are o grafica superba ce reuseste sa ofere o experienta vizuala satisfacatoare . Trailer: Cerinte minime: Sistem de operare : Windows XP SP3 Software : Client Steam CPU : Intel Core 2 Duo @ 2GHz / AMD Athlon 64 X2 Memorie RAM : 2 GB HDD : 6 GB Memorie video : 256 MB Placa video : NVIDIA GeForce 8600 / ATI Radeon HD 2600XT Placa sunet : Compatibila DirectX Cerinte recomandate: Sistem de operare : Windows Vista / 7 Software : Client Steam CPU : 2.4 GHz Quad Core Memorie RAM : 3 GB HDD : 10 GB Memorie video : 512 MB Placa video : NVIDIA GeForce 9800 GTX / ATI Radeon HD 4850 Placa sunet : Compatibila DirectX
  21. 1. Respect the rules, or you will be punished. 2. Don't search fights. 3. Games are not "free discussion", so if in a game (for example the game of the capitals), the rules are to say the capital and to ask which is the capital of another country, don't make off-topic. 4. Don't insult other users. 5. Keep a decent language. 6. Don't spam. 7. RULE FOR WHO IS MODERATOR: if you hide a reply/topic, contact who made the reply/topic and tell to him why you did it. 8. If you aren't moderator on that section and you find someone who doesn't respect the rules, contact a member from the Jorunalists Team. Have fun!
  22. Va prezint un joc care va fi lansat in curand. Este vorba de Call of Duty: Advanced Warfare. --------------------------- Developer : Activision Platforme : PC Gen : Shooter Mod : SinglePlayer/MultiPlayer Data lansarii : 4.11.2014 Scurta descriere : Producatorul Activision a anuntat lansarea oficiala a celui mai nou joc dintr-o serie lunga, Call of Duty: Advanced Warfare, in aceasta toamna. Acest joc, este dezvoltat in viitor, intr-o era in care razboiul este controlat de armate private. Jucatorii vor avea parte de soldati cu libertate de miscare mult mai mare, cu puteri de decizie sporite, mai ales la aspectul tactic. Cerinte de sistem : CPU : Intel Core 2 Duo E8200 @ 2.66 GHz / AMD Phenom 9650 Quad-Core RAM : 4 GB Video : nVidia GeForce GTS 450 / ATI Radeon HD 5870 Sistem de operare (O.S.) : Win XP/Vista/7/8 HDD : 40 GB Trailer:
  23. If you want to create a topic about a plugin you have to be clear. Parting from this, i will let you the option of make your own model, of course i will let a model here, watch and read this complete, somethings of the next model have to be included obligatory. Name: - Name of the plugin Autor: - Original creator of the plugin, this is obligatory! Version: - This is optional, this mean the version of the plugin, what changes have Description: - What can do this plugin? Installation: - This part is obligatory too, you should explain how install this plugin ------------------------------------------------------------------------------------------------------------------------------------------------------------ Commands: - Plugin commands Cvars: - Cvars of the plugin Features: - Information additional, this is optional Download: - Links of download amxx, sma and others files, you should check this first! Images: - Images of the plugin working, this is optional but is highly recommended annexing this
  24. RiderZ

    [EN] Rules + Model

    [EN] To post a addons, fill in the model below: Description: Its contents: Author: Plugins: Download link: Images (optional): More information: For proper operation of this subforum, please observe the following rules: 1. Observe general rules of the forum. 2. Before posting a map, use the 'Search' to check if it has not been posted by someone else. 3. threads they have not created the model will be sent to the archive. 4. The title should be like "[Addons] Addons Name . Warning! Who does not use these type of securitie will be moved to the Archive topic and will be punished with warn from the 2nd offense of this type. 5. Topics in this section are for information as a result do not post unless you have a problem / inquiring about it. 6. Posthunt site is strictly forbidden! Comments like 'cool', 'I like this', 'super' etc. will entail a warn! (You can thank the author of this topic by clicking 'like this!') 7. insults, vulgar or personal attack by another community member is forbidden! The person concerned will become a warn or will have their account suspended based on the seriousness of the situation. 8. Make sure you do not copy the background on that site and if you do this to remove it, you have the command 9.You can open the maximum ammount of 5 articles on day 10.!!! Failure to comply with the above rules will be sanctioned by a PM warning given by the section moderator at the first offense. The following deviations will be sanctioned with warn. !!! *All Addons will be posted in separate topics using the "Start new topic."
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