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I have many problem in our teamspeaK3 Server as soon will fixed

July July

 

July July

I think you wait too much, today is the "Global Meeting" of Year 2020 for EvilWeb

It's on the teamspeak server, who didn't come from the staff will be removed/suspended. 

HellFir3 HellFir3

guys you need to make some activ in our teamspeak 3 server IP : ts.evilweb.cf.miki-ts.eu  /  149.202.65.55:10567

July July
  1. a message to all users of this forum if you want to get a grade or upgrade on our forum,
  2. you need use servers teamspeak for get anything in forum,,
  3. you be will now say why we need to because, we are need know who is have very activity in teamspeak,
  4. and because we are adding updates on the forum, and we are adding competitions

I hope all our forum users join to our server teamspeak

Founder Of EvilWeb @BoGdaN.

 

Hello, Everyone
Guys, We've need money for update domain and more updates, if you want donation to us, talk BoGdaN or Server Guardian, And Thank You for helping our us, And You will Get Reward's

Team Administration

©Evilwebcommunity 2017-2020

 

Connect To Teamspeak3 Server IP : ts.evilweb.cf.miki-ts.eu  / 149.202.65.55:10102 

July July

Howdy Guest, we are recruiting new gfx designers to work in our team, do you like that?

do an apply now! 

 

We need experienced staff!

EVILWEB @ ADMINISTRATION

 

HellFir3 HellFir3

 

July July

Palermo

Global Moderators

Palermo last won the day on June 21

Palermo had the most liked content!

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  1. Because I am talking to Founder coummunity not to you Because you don't even have a experience here
  2. italk with @BoGdaN. @Server Guardian not you
  3. @Server Guardian @BoGdaN.  I think you should think about the staff here Especially since there are some of staff He cannot even write a word in English

    1. BoGdaN.

      BoGdaN.

      @Palermo I busy now, really i'm tell to @Server Guardian

    2. Palermo

      Palermo

      i to talk to u and server guardian soon

  4. Initial release date: January 24, 2017 Composer: Hori Satoshi, Miyako Chenoni, Akiyuki Morimoto Authors: Richard Percy Morimasa Sato Developer: Capcom Platforms: Playstation 4, Xbox One, Nintendo Switch, Microsoft Windows Awards: Game Award for Best VR Game Update: Though I originally reviewed Resident Evil 7 on PS4 and PSVR, I've since had a chance to test the game on Xbox One and PC as well. Accordingly, additional information has been added to the bottom of this review. -- SB, 1/24/2016 We didn't know it at the time, but Resident Evil 4 was the beginning of the end. Though in many ways the series' best game, it also signaled the start of Resident Evil's transformation from survival-horror into something far scarier: forgettable, derivative action. By contrast, Resident Evil 7: Biohazard has been heralded as a return to form--a classic, uncompromising frightfest. And indeed, it is. In place of blockbuster pandering, the game delivers intimate horror with a tightly focused scope and all the trappings you'd expect from a survival game. No superfluous skill trees or meaningless fetch quests, just the stomach-churning tension of guiding a relatively helpless character out of a waking nightmare. You do gradually gather weapons as you progress, but you could never mistake this for an action game. Every time you start to feel powerful enough to kick some ass, the game finds a way to pull the rug out from under you. I'm going to do my best to avoid spoilers, so let's just say it respects series traditions and that there's a lot more to RE7 than what you've already seen. And while the setting and characters have no obvious connections to any previous Resident Evil game, the series' DNA can be felt in everything from the puzzles and keys to the subtle psychological tricks used to cultivate dread. But RE7 clearly takes cues from modern horror games as well, most notably by opting for a first-person perspective. Fans of games like Outlast may recognize a lot of structural similarities in large portions of the campaign, which--outside of some optional backtracking to collect items--follows a linear and highly scripted series of events. Annoyingly, that sometimes means wasting ammo on enemies who aren't scheduled to die until later fights, but at least those moments reinforce the tense, oppressive atmosphere that persists from start to finish. The results aren't always explicitly terrifying, but I was pretty damn stressed out for the duration. The experience starts to drag a bit by the end, though, as you end up performing similar tasks throughout the entire game. The campaign could have benefited from a slightly higher density of unique, memorable moments. But make no mistake: there are memorable moments, and when they hit, they hit hard. Despite its clarity of vision and prudent restraint in pursuit of that vision, RE7 still takes a few bold chances to refresh the campaign and renew the horror as you progress. Some of these chances stem from its story, which follows series newcomer and all-around average guy Ethan Winters. After receiving a cryptic video from his wife Mia, who's been missing for three years, Ethan ends up in a dilapidated manor deep in the Louisiana bayou, where he discovers a demented family and a whole lot more questions. Thankfully, the narrative never devolves into trite "damsel in distress" cliches. In fact, the story's never really about Mia; it's about escaping a nightmare. In true survival-horror fashion, you'll be totally defenseless for a surprisingly large portion of the early game. In true survival-horror fashion, you'll be totally defenseless for a surprisingly large portion of the early game. Overall, the narrative delivers. The twists are generally predictable, but it's still exciting to see them unfold--and the game never lingers on a reveal for too long. The writing remains thematically consistent and drives towards a clear goal, making your circumstances feel that much more dire. The same can said of the setting: every moldy floorboard, every oozing entrail, every flickering light feels unbearably real. The textures, details, and sounds are, without exception, utterly gross in the best way, and impressively, RE7 relies far more on this atmosphere than cheap jump scares. RE7 also smartly uses each family member to different effect. The father Jack provides in-your-face terror and drives much of the game's early combat. The mother Marguerite demands a stealthier approach, which provides some of the tensest moments and arguably the game's best boss fight. And the son Lucas sets elaborate, Saw-like traps that'll keep you off balance and make you wary of things you once took for granted. These different approaches add welcome variety in a way that feels completely natural in the context of the world, enhancing your immersion while mixing up the gameplay. Outside of the family, collectible VHS tapes add even more variety. Each one contains a playable flashback from a different character's perspective, which works beautifully as both a narrative device and a way to break up Ethan's exhausting mission. You'll also encounter puzzles, though unlike early Resident Evil games, these play only a minor role overall, and most are simple and easy to solve. It certainly would have been nice to see a few more intricate, challenging tests, but like the VHS tapes, the puzzles fit well within the world and don't impede the campaign's momentum. There are, of course, a few things that go bump in the night as well, and for those occasions, Ethan has access to a small but diverse collection of weapons. The game contains more guns than I expected, but I never felt super-powered. Not even close. Even the final chapter mainly relies on horror and tension (with one big action sequence exception). By and large, RE7 keeps it simple, prioritizing tone over action. Only one weapon feels truly outlandish, and you'll struggle to find more than a few rounds for it anyway--though in true survival game fashion, everything is in short supply. You'll need to manage your limited inventory and carefully scour areas for essential items, though if you're patient and vigilant, you'll likely find what you need. RE7 makes item collection tense without teetering into "unduly punishing." Unfortunately, I found most generic enemies to be a little less capable than I would have liked. If they catch you off guard or confront you in a bottleneck, they can be tough to put down. But I could frequently see them coming, and they're neither fast nor smart enough to catch you when you simply run the other direction. Knowing when to run away is arguably part of any horror game, but I still would have preferred something more threatening, especially since I was playing on the highest difficulty available out of the box (you do unlock a higher difficulty after completing the game). Boss fights were also a bit of a mix. One thrilling battle recaptures classic Resident Evil boss design by throwing you into a creepy, intricate arena that allows your opponent to surprise you over and over. But another more action-oriented fight was a real struggle...right up until the game showed me a prompt explaining how to perform a power attack with the weapon I'd received specifically for that fight. As soon as I knew that, I immediately won after many failed attempts. Thankfully, the game's pretty generous when you die, respawning you nearby with all your ammo and healing items intact. You're left terrified and upset, but at least you don't lose much time. While RE7 does not contain multiplayer, you can play the entire campaign on PSVR. Fundamentally, the content remains the same, but the way you experience that content certainly differs. Overall, VR works well: the graphics hold up, aiming feels intuitive (especially since you can partially aim simply by turning your head), and horror just generally feels more real and immediate when it occupies your entire field of view. And importantly, RE7 does everything it can to deliver a top-tier experience, including a robust suite of options designed to minimize discomfort. While I can't imagine playing the entire 12-hour campaign with a headset on, RE7 is undoubtedly an amazing option for VR fans. By the end of the campaign, I was ready for the game to be over, but that's okay. RE7 ends just as it starts to outstay its welcome, and after the fact, I felt like I'd survived a truly harrowing journey. The boss fights may be slightly inconsistent and certain sections might drag after a while, but RE7 is still a remarkable success. It has a clear vision and executes it with impressive patience and precision. By returning to horror, Resident Evil has once again become something special. Update: Overall, RE7 runs smoothly regardless of platform. I never experienced any major technical problems--such as frame rate drops or game freezes--on any system. However, there are some noticeable visual differences among the various platforms. No Caption Provided As you might expect, PC offers the highest quality visual experience, with exceptionally believable lighting effects and extra detailed textures. The game runs smoothly even at 1440p with all the most demanding visual options selected. The graphics don't look quite so splendid on PS4, but they're also not a drastic step down, especially if you're playing on a PS4 Pro with a 4K and HDR capable television. (For the record, RE7 supports HDR on PC, PS4, PS4 Pro, and Xbox One S.) Unfortunately, the Xbox One version of the game can't quite live up to the looks of the others. In contrast to the PC and PS4 versions, colors look washed out and muddy, while textures seem almost blurry. Certain details like hair look significantly less natural compared to other platforms, and one early moment involving a chainsaw and a window looks more like an object accidentally clipping through the geometry than a weapon intentionally slicing through solid material. While these visual discrepancies shouldn't be enough to completely ruin the immersion for Xbox players, the differences are noticeable. We're currently working on a full graphics comparison video, but for now, I would recommend picking the game up on PS4 or PC, if you have a choice. MINIMUM: OS: WINDOWS 7,8,8.1,10 64-BIT Processor: Intel Core i5-4460, 2.70GHz or AMD FX-6300 or better Memory: 8 GB RAM Graphics: NVIDIA GeForce GTX 760 or AMD Radeon R7 260 DirectX: Version 11 Additional Notes: 1080P CPU/GPU at 30FPS Players will have to either lowertexture or set streaming textures to OFF in order to optimize performance. RECOMMENDED: Processor: Intel Core i7 3770 3.4GHz or AMD or better Memory:8 GB RAM Graphics: NVIDIA GeForce GTX 960 or AMD Radeon R9 280X or better DirectX: Version 11 Additional Notes: "1080P CPU/GPU at 60FPS.
  5. I have a way to fetch users by ts3
  6. Congrats V I P   Dude you deserve it

    use it carefully

    1. RiderZ

      RiderZ

      Thanks you🤗

  7. Hello The Journalists' Team opens up a new opportunity for everyone to become journalist All you have to do is read and follow the rules and model carefully To Become Journalist : (rules) Respect for all team members You must be active in a section WORLD OF GAMES (Games Platform) You must read all Rules You must have at least 2 reviews in the games world section Your request title must be like this example: [Journalist] Request Palermo If your application is rejected, you can return with a new request after a week Model : Nickname & Real Name : Age : Link of reviews you have posted : Why do you want to become from the Journalist team:
  8. Hello there I have a new suggestion about Team speak 3 Unfortunately Not related to this Community That's why I think you should think about this carefully Because it is needed to bring users to evil web I also have a suggestion to bring users here by team speak 3 I Hope you accept this idea #Regards @Palermo
  9. Hello There This Topic Especially To World Of Games Here you can talk freely about anything about games or if you have a problem we can help you #World Of Games
  10. Before starting the topic, everyone should follow this topic Step by step I noticed that everyone did not yet understand the meaning of the review You didn't give her any Importance Although its ease And it is this topic I will try to explain to you how to create a review So Read carefully Top 5 Game Reviews Sites : Destructoid +GamesRadar Game Informer Metacritic GameSpot 1.Visit one of these sites click on the button Reviews or Search to search on a particular game 2. Choose a game you want select the text ; copy and paste him in new text document in ur pc 3.And to choose a gaming platform like steam ... Type the name of the game in Google Then you will find the result like picture Note : Don't Forget to read this Here 4.Go to evil web community then to World of Games and Choose the desired section [steam . Epic Games ; Or Mobile Games ..] Now create new topic like this The first thing you need for a start Review Information about a game you can find in Google by typing the name of the game and don't forget the title It should always start with [Review] or [Update] ... expamle : Then complete the rest of the information as we mentioned in the first Remember to put pictures and video with system requirement At the end of topic And as for system requirement Type a game name with system requirement like Counter Strike Global Offensive system requirements and you will find the requirement in any site exp : Example of a review if you want any help contact me
  11. hey because you delete my jobs you delete the rule i made in tuturial

    1. Show previous comments  2 more
    2. 『LM』•『CrͥūmͣpͫҜiŇ』╰‿╯

      『LM』•『CrͥūmͣpͫҜiŇ』╰‿╯

      I do not care if he is a leader, what matters to me is that I do not touch my work, be ugly, give it up, ayi, this is a warning

    3. July

      July

      Read Rules first u speak with me

    4. 『LM』•『CrͥūmͣpͫҜiŇ』╰‿╯

      『LM』•『CrͥūmͣpͫҜiŇ』╰‿╯

      I read the rules if you respect my decisions and learn to respect the publications of the other global ones you understood

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