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I have many problem in our teamspeaK3 Server as soon will fixed

July July


July July

I think you wait too much, today is the "Global Meeting" of Year 2020 for EvilWeb

It's on the teamspeak server, who didn't come from the staff will be removed/suspended. 

HellFir3 HellFir3

guys you need to make some activ in our teamspeak 3 server IP : ts.evilweb.cf.miki-ts.eu  /

July July
  1. a message to all users of this forum if you want to get a grade or upgrade on our forum,
  2. you need use servers teamspeak for get anything in forum,,
  3. you be will now say why we need to because, we are need know who is have very activity in teamspeak,
  4. and because we are adding updates on the forum, and we are adding competitions

I hope all our forum users join to our server teamspeak

Founder Of EvilWeb @BoGdaN.


Hello, Everyone
Guys, We've need money for update domain and more updates, if you want donation to us, talk BoGdaN or Server Guardian, And Thank You for helping our us, And You will Get Reward's

Team Administration

©Evilwebcommunity 2017-2020


Connect To Teamspeak3 Server IP : ts.evilweb.cf.miki-ts.eu  / 

July July

Howdy Guest, we are recruiting new gfx designers to work in our team, do you like that?

do an apply now! 


We need experienced staff!



HellFir3 HellFir3


July July



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  1. Initial release date: July 21, 2017 Designer: Darren Sage Platforms: Playstation 4, Xbox One, Nintendo Switch, Android, iOS, Microsoft Windows, Mac OS Developers: EPIC Games, People Can Fly Awards: Teen Choice Award for Choice Video Game, more Modes: Single video game, group video game A global phenomenon built on a keen understanding of what makes games such great escapism, seemingly with no limit to Epic’s imagination. It feels strange that Fortnite was once a long-gestating game focused on defending makeshift bases from zombies. The release of its standalone, free-to-play Battle Royale mode felt like a curio at best back in 2017, an attempt to hop onto a trend. Now, in 2019, the mode has outpaced many of its competitors, leading to footballers performing dances from the game at the World Cup final and the elderly sporting game merchandise. Stripping back the mode's meteoric success, and in an increasingly crowded space, is Fortnite still worth parachuting into? For newcomers, it’s worth a quick mention of the basic setup of a Battle Royale title - one hundred players jump onto a map, scavenging weapons and items with which to eliminate others and work to be the last player standing. Fortnite doesn't stray too far from this formula, offering solo, duo, and squad based modes, but its execution of these basics is what’s impressive... We'll be continuing to update this review intermittently to assess how Fortnite's patches affect the game. Fortnite has been with us for two years and, due to its status as a ‘game as a service’, we think it’s important to update our thoughts on it. In case you hadn't noticed, a lot has changed with the start of Fortnite's 11th season. For one, it's not called Season 11 - instead it carries the moniker ‘Fortnite Chapter 2’, and in many ways it does feel almost like a sequel. At the end of Season 10, Fortnite's map was destroyed by a huge explosion, and swallowed by a black hole, watched by millions of players around the world. Those same millions waited days for any signs of life from Epic or the game's social accounts, and yet this period of inactivity only served to increase the hype levels - pretty impressive for a game that's already the world's most popular. It turns out that the one thing more talked about in gaming than playing Fortnite is the game being unavailable. How many games can dominate the conversation two years from launch? Fortnite's new map will be what pulls in many lapsed players, but for our money it remains a variation on a theme. It retains the Dreamworks Animation aesthetic that has become so vaunted (and thatps it run on seemingly every platform), but the real draw here is the water. Previously as deep as a puddle, water has been completely redesigned in Fortnite Chapter 2. For one, you no longer simply waltz through it as if it wasn't there. Players can swim through the water (preventing use of weaponry but potentially allowing for a sneaky getaway), while you can also use boats to traverse it. These feel much more natural to play with or against than the previously added planes and mechs, and could bring back many players that were disappointed with those additions. There's even fishing, now, and while we have some serious concerns for the ecological state of the new map (being able to pull a shotgun or assault rifle from the bottom of a lake raises all sorts of questions about recycling), it can be a nice bonus when all you really wanted was a fish to eat for health. There's more to enjoy in the map than just the water, and on land players are now able to hop into dumpsters and haystacks to surprise passing opponents. Perhaps even more excitingly, you can now use environmental hazards like exploding gas stations to deal serious damage to enemies. Fortnite has always been at it's best when it revels in its own slapstick sensibilities, and Chapter 2 leans heavily into that. Aside from the aforementioned hiding spots, a ‘bandage bazooka’ allows for long range healing, while being able to carry comrades out of the line of fire is a neat new addition - help them up, and maybe they'll join you for a group high five (yes, there are group emotes now). Our favorite change for Fortnite Chapter 2, though, are the tweaks to the game's Battle Pass system. Whereas before you could go a whole match without completing one of the season's arbitrary challenges and therefore feel under-rewarded for your time, the game now offers seasonal XP and medals to help level you up just by playing the game. The challenges are still there, but those looking to just play a match without having to "loot 10 chests" or something like that will find the time they invest respected more. To summarize, Fortnite Chapter 2 breathes fresh life into a game that's built on reinvention. It's gone from gaming phenomenon to mainstream phenomenon, and it feels like witnessing a part of history - just with more XP now. As with any ever-evolving ‘live service’ game, Fortnite is constantly shifting. What started as another battle royale (albeit with building mechanics) has become a global phenomenon which is currently in the midst of its ninth season. With that in mind, we're re-evaluating Fortnite to give a more up to date perspective on the free-to-play juggernaut. Fortnite, as we mentioned in our original review, is not only an excellent product, but one that rewards players regardless of financial investment. Someone hopping in for a handful of matches with friends will find just as much fun as someone who is grinding their way through the oft-imitated Battle Pass. All of this continues to ring true with Season 9, which offers the Gundam-esque Sentinel skin and the similarly upgradeable Rox outfit to start - and only gets more generous from there. Earn everything on offer, and you'll have amassed enough V-Bucks to buy your next battle pass - plus countless skins, decals, emotes and more. A big part of this new battle pass are Fortbytes, a new collectible that takes a little more work. Each one is numbered, and some are earned through completing battle pass challenges or earning a required amount of XP, while many can be found on the map if the player is wearing the required Battle Pass outfit. This helps Fortnite foster a rabid community that regularly works in tandem to solve mysteries - not bad for a player-versus-player title. Of course, a big part of such battle royale titles is the map itself and, as is tradition, Season 9 brings a wealth of changes to the bright and colorful game world. Tilted Towers has become Neo Tilted, a futuristic cityscape with a new digital clocktower and blimps flying overhead. Loot Lake's neighboring buildings are more modern now, too, while large windmills can be found dotted around Pleasant Park. Perhaps the biggest change is that of Retail Row, which was destroyed by Season 8's Volcano but now comprises a multi-level shopping mall which is perfect for ambushes and harvesting materials. This is on top of new weapons which are constantly shifting and being rebalanced, as well as wind tunnels to allow for speedy traversal and new Limited Time Modes which rotate regularly mean that there's always some reason to return. All in all, there's more than enough content to tempt back those yearning to complete some new Battle Pass challenges, but changes to Fortnite's map and meta make it a great place to compete alongside friends, especially since it continues to blaze a trail for cross-play and cross-progression. Being able to grind Battle Pass challenges on Switch or Mobile before returning to your console or PC to collect rewards still feels incredibly forward-thinking, even as other titles attempt to offer comparable servictor. In comparison to its more po-faced contemporaries such as Blackout or PlayerUnknown's Battlegrounds, Fortnite's identity is all its own. Both the characters and the map are colourful, with a vibrancy that belies its tactical depth. Whether you're playing on a PC, a Nintendo Switch, or your mobile device, the game not only looks great but plays well too - perhaps entirely fitting given that Epic are the creators of the Unreal Engine (a suite of tools for game developers). The lack of blood and gore makes it more child-friendly than other shooters, and the whole thing is wrapped in a Dreamworks-esque shell. Whether it's jumping out of the Party Bus to start a match, or picking up items like a launchpad to send you flying through the air, Fortnite feels reminiscent of a Saturday morning cartoon. This personality filters down to the map itself - a hodgepodge of landscapes, from the urban skyscrapers of Tilted Towers, to the oasis-like Paradise Palms. Treasure chests are dotted around, each containing something useful, and Fortnite's reliance on a broader color palette than shades of greens and browns can make it easier to distinguish an opponent from a distance. While Fortnite still keeps its battles confined to a single map, variety comes in the form of seasonal updates and transformations which apply to all players. While one season brought about an ice age, another has added flyable aircraft. These changes mean that the meta is in a state of constant flux, which may rile competitive players, but it keeps millions checking in on a regular basis to see what has changed. In fact, it wasn't long ago that the shooting stopped so that players could watch an in-game concert from current superstar DJ Marshmello. Of course, with this being a Battle Royale, it's unlikely you'll find much time to look at the scenery. Thankfully, Fortnite's combat still feels surprisingly fresh almost two years in, and that's primarily down to two things. The first is the game's unique building mechanic, a holdover from its Save The World mode. By harvesting materials like brick or wood with your trusty pickaxe, players are able to build rudimentary structures with an intuitive grid-based building system. If you're out in the open, you might aim to create a wall to take cover behind, while traversing sheer cliff faces is much easier when you can construct a ramp, or a series of steps when descending. System Requirements _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ (Minimum) Memory:4 GB Graphics Card:Intel HD 4000 CPU:Intel Core i3-2100 Fortnite File Size:15 GB OS:Windows 7/8/10 64-bit _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ (Recommended) Memory:8 GB Graphics Card:NVIDIA GeForce GTX 660 Fortnite CPU:Intel Core i5-2300 File Size:15 GB OS:Windows 7/8/10 64-bit.
  2. Welcome to our community EVILWEB.CF I hope you have fun with us GL.🙂

  3. Given that it started life as a faithful recreation of the original Defence of the Ancients mod, you’d be forgiven for thinking of Dota 2 as the archetypical MOBA. Yet this isn’t the case: in practice, Dota 2’s purism sets it apart from the vast majority of games in this genre. What we think of as the MOBA really began with Heroes of Newerth and League of Legends—games that took that roughshod family of WarCraft custom maps and professionalised them, commercialised them, found them a form that would enshrine the MOBA at the top of the gaming world for the better part of a decade. Informations Dota 2 is different. Adopted by Valve, that original mod became a tool for boosting Steam’s popularity in places where the service hadn’t reached the ubiquity that it enjoyed in Europe and North America—such as Russia, Southeast Asia and China, traditional strongholds of the Dota scene. And the best way to do this proved to be to remain steadfastly idiosyncratic. What this resulted in was a free to play MOBA where all of the heroes are free, where there are no account levels to grind, where design compromises imposed by the limitations of a noughties map editor have been embraced as design law. Dota’s leap from mod-scene darling to million-dollar phenomenon was whiplash-inducingly quick, its uncommercial credibility ripped away like a bandaid—so fast that you might not notice it was gone. Gameplay What does this mean for you as a prospective player? Principally, it means that this is a dizzyingly deep competitive team strategy game whose core design benefits from fifteen years of unbroken refinement. It was in this strategic sandbox that the basic assumptions of the MOBA were established: two teams, three lanes, five heroes per team, towers, creeps, jungles, bases, and Ancients. On paper, your job is to lay siege to the enemy base and blow up the enemy ancient. In practice, your job is to manipulate the strategic, economic and psychological tempo of the match, a challenge whose variables change every time you play. How to Play Dota 2’s learning curve is mountainous, but everybody has to start somewhere. You’ll start by picking a character you like and learning how to use their abilities effectively—lining up stuns, dishing out damage, turning foes into frogs, being the best helicopter or bear or fishman that you can be. Then you’ll learn something about how to play that hero as part of a team, which stat-boosting items to buy, and at what stage in the game you’re at your most powerful. You’ll learn some hard lessons about getting too close to enemy towers, about carrying a town portal scroll to get from place to place on time, about vision-granting wards and why everybody’s always yelling for someone else to buy them. Then you’ll improve, maybe learn a few more heroes, learn to look at your minimap, and then you’ll realise that you’re going to have to unlearn about 75% of the things you think you know in order to surmount the next step of Dota 2’s endless staircase. If you enjoy this process of learning, failing, and learning again, then thousands of hours will pass: and before you know it, you’ll be a below-average Dota 2 player like everybody else. Some Gameplay Pictures System Requirements OS: Windows 7 or newer. Processor: Dual core from Intel or AMD at 2.8 GHz. Memory: 4 GB RAM. Graphics: nVidia GeForce 8600/9600GT, ATI/AMD Radeon HD2600/3600. DirectX: Version 9.0c. Network: Broadband Internet connection. Storage: 15 GB available space. Sound Card: DirectX Compatible. Gameplay Video
  4. [Review] Call Of Duty: Warzone INTRODUCTION Ever since battle royale games (PUBG, Fortnite, et al) became the talk of the town, Activision’s ‘Call of Duty’ has been a tour de force. With ‘Call of Duty Mobile’, ‘Call of Duty Modern Warfare’ and now with ‘Call of Duty Warzone’, the game has built quite a fan following. The latest game, Warzone, is pitched as an expansion pack for Modern Warfare as well as a standalone game for those who might not be familiar with the previous installment. What Is this game? Warzone is how a battle royale game should be. It is packed with surprises that one might have never experienced in any games in the genre till today. It starts with about 150 players landing in a fictional city and then collecting weapons, ammo, grenades and other necessary items to fight each other. The gigantic play area or map keeps on shrinking. Last man standing wins. There are also options to form teams. MODES The game has two modes — the Standard Battle royale mode and the Plunder mode, where players need to collect cash lying around the streets or through contacts activated by tablets on the map. Another addition that makes Warzone different is the all-new Gulag, or prison, where players who die in battle royale mode get a chance to fight one-on-one with another prisoner for a second chance to get back into the game. GRAPHICS The graphics in the game is top-notch and the character and surrounding detailing are the best we have seen so far in any battle royale game. Gunfire and bomb blasts are realistic enough to keep you hooked. Here's some pictures of the game (graphic): Technical Informations Controls have never been an issue with Call of Duty games and this one too builds upon that trust. The characters are responsive and do not give a feel of being lazy. Movements and game mechanics also stand out. However, the chat system could have been slightly better. Call of Duty: Warzone Minimum System Requirements GPU: GeForce GTX 670 or 1650 CPU: Intel Core i3-4340 or AMD FX-6300 RAM: 8GB Here's a video of the gameplay
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