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I have many problem in our teamspeaK3 Server as soon will fixed

July July


July July

I think you wait too much, today is the "Global Meeting" of Year 2020 for EvilWeb

It's on the teamspeak server, who didn't come from the staff will be removed/suspended. 

HellFir3 HellFir3

guys you need to make some activ in our teamspeak 3 server IP : ts.evilweb.cf.miki-ts.eu  /

July July
  1. a message to all users of this forum if you want to get a grade or upgrade on our forum,
  2. you need use servers teamspeak for get anything in forum,,
  3. you be will now say why we need to because, we are need know who is have very activity in teamspeak,
  4. and because we are adding updates on the forum, and we are adding competitions

I hope all our forum users join to our server teamspeak

Founder Of EvilWeb @BoGdaN.


Hello, Everyone
Guys, We've need money for update domain and more updates, if you want donation to us, talk BoGdaN or Server Guardian, And Thank You for helping our us, And You will Get Reward's

Team Administration

©Evilwebcommunity 2017-2020


Connect To Teamspeak3 Server IP : ts.evilweb.cf.miki-ts.eu  / 

July July

Howdy Guest, we are recruiting new gfx designers to work in our team, do you like that?

do an apply now! 


We need experienced staff!



HellFir3 HellFir3


July July
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[Review] Dirty Bomb

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  • RiderZ 
  • csm_Dirty_Bomb_Video_image_47f30722c8.jp


    System Requirements

    OS: Windows 7 (64-bit)

    Processor: 2.33 GHz Dual Core.

    Memory: 3 GB RAM.

    Graphics: 512MB - GeForce 7800GTX.

    DirectX: Version 9.0.

    Network: Broadband Internet connection.

    Storage: 7 GB available space.

    Sound Card: Generic Sound Card.



    -Currently in Beta-After a mysterious attack, teams of mercenaries, some reputable and some not, clash in the contaminated streets of London to extract or destroy the secrets left behind. But the real goals remain unclear.
    Multiplayer specialists Splash Damage are back with a bang with Dirty Bomb. The Wolfenstein: Enemy Territory developers know a thing or two about class-based warfare, and Dirty Bomb brings it all back home with an apocalyptic shooter set in a war-ravaged London.Â
    Following in the footsteps of the likes of Team Fortress 2, Dirty Bomb will be a free-to-play shooter when it arrives in June, with a heavy focus on co-operating with your buddies and maximising the abilities of your chosen class. Where you want to be a mini-gun toting bruiser or a grenade-lobbing hyperactive nightmare, the choices are there in Dirty Bomb. Before you give this one a go though you might want to check whether your gaming PC's nuclear waste or nuclear fusion, by taking a look at the official Dirty Bomb system requirements.



    In Dirty Bomb, ruined London streets and abandoned train stations play host to multiplayer skirmishes where teams fight to complete objectives amid a hail of white-hot gunfire. It's a twitch shooter at its most extreme: an arena of quick kills, high energy, and tired pinky fingers mashing down the sprint key. This fire-from-the-hip shooter arms you with shotguns, sniper rifles, knives, and, fittingly enough given the ongoing motifs, a cricket bat. Unfortunately, a lack of fresh ideas keeps the game from being memorable, while some bothersome glitches and lag stifle your enjoyment.
    The formula is a recognizable one. In fact, if you're well-versed in shooters, you can spot where Dirty Bomb derives its influence. There are ingredients from Counter-Strike, Team Fortress 2, Call of Duty, and, of course, developer Splash Damage's own shooter Brink; it's a melting pot of good ideas from the past. These all too familiar elements, however, prevent Dirty Bomb from defining its own identity and standing out among the crowd of its brethren. Even its name sounds like the last to survive a whiteboard list of slashed, rejected titles. But it's not as if the game isn't fun to play. It's fast and frantic, it looks great, and the running, jumping, and shooting elements have an excellent tactile fluidity that makes the high-speed combat instantly accessible and able to entertain for hours. Beyond that, however, it just doesn't do anything special.


    There is a shred of Brink's spirit still alive within Dirty Bomb: a freedom of movement, heavily toned down. Though made by the same creator, the two games aren't really siblings--more like cousins that used to jump over chest-high walls in their youth. The free running, however, has diminished to hopping off walls, either to adjust your movement angle or to reach higher ledges. And that's actually just about it. The maps do a fine job of supporting wall bouncing, though. Stairs descending at a sharp angle can be bypassed with speed by jumping and giving the elbow a swift kick, propelling you forward. Small ledges in many games have to be circumvented by foot, but Dirty Bomb encourages you to embrace speed, allowing you to bounce from a wall to a new plateau while still moving at a vigorous pace.
    Dirty Bomb is all about completing objectives. As the advancing team, your job is to plant C4 on targets, open doors and gates, or protect and transport an EV--an armored tank-like vehicle--to a specific location, all within a given time limit. On the other side, your enemies do everything they can to keep you from advancing. After the first round, the match enters a short intermission where the teams swap sides, switching from defense to offense and vice versa. You can also play stopwatch, which is objective mode except that the team that accomplishes its goals faster is declared the winner.
    A separate competitive stopwatch mode adds party options and assigns a rank. It also takes the word "competitive" seriously. Before you join, you must agree that you will not leave or you will receive a punishment. Yes, a punishment. You are locked into a match, and simply quitting isn't quite so simple. Returning to the main menu, you are asked to resume the match in play. If you choose not to, the game automatically quits to desktop so you can think about what you've done. Booting the game back up, you are asked once more to rejoin the match. Choosing no again closes the game. If you are persistent, you face getting dealt with a short, temporary ban from playing the competitive mode.
    welve distinct mercenaries make up Dirty Bomb's cast, many of which fall into the typical shooter roles. You have the run-of-the-mill soldier and support classes, as well as a hooded sniper, a swift-footed engineer, and medics. Only a smattering of mercenaries is available at the start, while a few others are temporarily unlocked in a weekly rotation. If you find a mercenary you like, you can unlock it for upwards of 50,000 in-game credits or, as this is a free-to-play game, for a fee of $9.99.


    Mercenaries are paired with loadout cards that, depending on rarity, offer divergent sets of primary and secondary weapons. They also come with up to three mercenary-specific augmentations--the amount changes with card rarity--that offer status boosts such as decreased reload speed or healing cooldown. New loadouts for your mercenaries are unlocked via cases, awarded randomly as you play. There are six forms of rarity with the cards, starting at the most common form of lead, then iron, bronze, silver, gold, and the ultra-rare cobalt. In my experience, most of the time you will unlock lead cards, but every so often, as luck ordains, you can walk away with silver card or even higher.
    Dirty Bomb, however, does allow you to transmute lead into gold without it costing an arm or a leg. You stock up a hefty supply of lead cards the longer you play, but they're far from completely worthless. For several cards and a small fee of credits, you can trade the garbage cards for ones with a little more glimmer, and you can do so for a specific mercenary. The entire system, trade-ups included, is based on chance, so even if you trade for a rarer card, you still may not get the loadout you desire--so expect to spend a lot of time collecting cards. You can trade credits and cash for specific loadout cards, but, much like the pricey mercenaries, they do not come cheap.
    Succeeding in a Dirty Bomb match requires strong team cohesion. The maps are designed to support bottlenecks and choke points, all of which can be exploited by the defense. Experience will tell you where on the maps the best placements for healing stations, mines, or turrets are, as well as the best class for the job. Having a team comprising mostly soldiers will help rack up the kills, but without medics things go awry fast. If you do find yourself in such a situation, never fret. Before the match begins and during the death screen, you can choose to jump in as a different mercenary from a squad of three that you build in the main menu. Keeping up communication, such as asking for someone to switch classes in order to create a stronger fortification or offensive push, helps maintain a stronger team as the match advances. Your best bet for consistent enjoyment is to run with a team. If that isn't an option, then you can help move the team in the right direction using the in-game microphone.









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